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Reviews for "Sci-Fighters"

Did not enjoy this.

I like the idea you were going for, but overall I just hated the AI, or rather, the AI hated me. It seemed like I could never win unless EVERYTHING went right for me. The torch weapon was useless if you got it because the other players did fine without it. The monster would occasionally make a beline for me and ignore everyone else. If another player got hit with bait they would go kamikaze and head straight for me. One bullshit moment was when I got the monster potion and I attacked another player. They were in the animation of being consumed, but then the big monster came up and ate me instead, and that other player won the round. This game had me cursing up and down whenever bullshit happened, which was quite often. Please, please think of taking this game back to the drawing board and revamping it.

Nothing Exciting

It's a decent concept, but the weapons and the monster AI take away any fun that I might of been having.

I've played this a few times now and half the time the monster isn't going after people or getting hung up somewhere on the floor. That being said the weapons are either too powerful or just pointless.

-Stun Grenade is great if the monster is hunting for people. It's just annoying to have your screen going white, would be better if your person just fell down or something.

-Freeze gun is good again only if the monster is wandering around, and not chilling in the corner. Can the monster even eat people that are frozen?

-Monster potion should be renamed You Win the Round potion, because unless you bump into the monster you can't lose once you get it. I played 20 rounds before I even realized that the monster could even kill you once you got that potion.

-Torch was just a screw-over for people during single player mode. If you got it who cares because the npc's still ran the same, but if they got it you're screwed.

-Bait gun was cool because it got the monster to move, but it shouldn't last so long if you get hit. I didn't like the fact that the bait could rub off on you by touching someone who was covered.

-The Laser was a cool effect, but took too long to fire so no one really got hit unless they ran into the blast. And if you did get hit then the monster would have a hard time getting you, so you would end up winning the round.

A good concept with cool music, and different characters, but it becomes a game of get the potion and win, not really fun once you figure that out.

Not that hard...

For how short the game is, simple, and constructive. I can say that it's fun for a short time and while. There is more luck evolved by once you understand the movement of the computer as well as understand how more useful a weapon is. You begin to win far more easier then what it takes to be.

Mediocre.

This game isn't horrible, but it's not exactly mind fuckingly good.
It's fairly easy to win (or at least hold out) by either not even moving, moving away from the others, or letting the others get the power-ups to either A) freeze/stop the monster or B) die trying.
The flashbombs: horrible. I'm not against the idea, but the flash is much too long. If it was shortened it would be much more tolerable.

This was a decent game. Not great, not horrible. The graphics were cool and I really liked the vampire monster. Just some of the game play needs a little tweaking.

3.2.1.start.......

Then monster makes b-line to you and eats you. Skip round - yes. 3.2.1 start... monster makes b-line to you and eats you. skip round - yes. 3.2.1 start... monster makes b-line to you and eats you. skip round - yes.

And thats how it went for me. Perhaps give us a few seconds before monster gets active so we have a bit of a chance.

Liked the look. The music was fun, unfortunately the game itself seems flawed.