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Reviews for "Contrast"

Well...enjoyable.

I GAVE YOU A 5!!! But it's not like you don't deserve it. Except for your, ehem, handicap (that didn't sound right) . Three words: OPTICAL. COLOR. MIXING. People don't find constant yellow annoying, but I do. So:
red+yellow=orange
red+blue=purple
blue+yellow=green
Plus toning darker by adding blue and lighter by adding yellow.

I didn't expect a shooter, but a retarded...shooter...puzzle...maybe. So, yeah, that was a pleasant surprise.

Controls were okay, but maybe (if you couldn't do mouse controls) you could make arrow-turning more sensitive and/or at least a dot to show you where are you shooting (that would help when you're just out of the enemy's line of sight or behind a wall trying to point him).

Wow, that's the most enormous amount of letters I seen myself do in a while. So, since I tried to write that much please consider my suggestions. Thank you. See ya. Awaiting other games.

JoSilver responds:

I'm Glad you were pleasantly surprised (I would never do some stupid puzzle shooter... That's not my style!)

As for the colors I wanted every thing to be as high contrast as possible. If the the environment ever lost that contrast it was done on purpose. so blending colors everywhere would just make it harder to look at.

as for controls I didn't want to use the mouse. I chose this set up because I felt it would work best and more importantly I wanted to do something different.
Guess I could add some sort of pointer to give you a better idea of what your shooting at but it seems to me simply face the general direction is more than enough to hit everything.

Also, write long reviews, everybody appreciates a long and well though out review of they're work, even if they don't agree with it.

Very great game

I'm really impressed with this game, even despite having no sound.

The game overall felt pretty solid to play. The controls were a different approach and it played better than what i thought it would have. It was a good break from the typical movement and mouse game play and in a way reminded me of the classic wolfenstien 3d. The look to the game was really different but it worked great

My complaint ( Which you might have seen coming) is no sound, but i understand the time constraint you had for the NG Game Jam.

Overall this was a great game and i enjoyed it very much!

JoSilver responds:

Well, thanks, man!

One of my biggest influence recently have been doom and wolfenstein 3d as a matter of fact I've been trying to come up with a ray casting engine similar to that of doom.

I really wish I could have added sound but making the game playable came first.

Thanks for playing.

nice nice

the controls were really fun and the gameplay was enjoyable.
after looking away from my screen the yellow burned into my eyes : P
which was also enjoyable

JoSilver responds:

I can still see it when I close my eyes! :s

Quite wonderful.

I wasn't sure what kind of game to be expecting when I started this, and I was pleasantly surprised. I'm actually not sure if I've ever played a top-down shooter where the camera moves around the person like that, so it was an interesting new experience for me.

Anyway, the controls worked well (although I completely forgot about running until after I had beaten the game...), and the three colors were implemented excellently into the game. It very rarely seemed obnoxious, which I was happy about. The enemies had just the right amount of difficulty, and the ability to build up ammo quickly was very satisfying. The ninjas and normal enemies had some AI that was a bit more interesting than just following the character (like when they veer off to the side or run away), which was also nice.

As everyone has said, this would've been even nicer with sound effects and music. And perhaps a better ending. And maybe a story. But now I'm stretching it a bit, and the game would probably become cumbersome and less pick-up-and-play with a story. The boss fight was fun, though it took me a little while to understand how to do it. Do I shoot him? Do I bring him to the electricity and shock him with it? I figured it out eventually, but perhaps if you had put some sort of an indication that he was being protected by the side things, it would've been a bit easier.

...or maybe it's better having to figure it out. I'm not sure...

All in all, this was a fun game to play. I had a good time, and I hope you continue to make games (hopefully with sound).

-Trekopep

JoSilver responds:

Glad you liked it.

I really tryed my best to make sure that every aspect of this game was a good as it could be, from the controls to the graphics it was all crafted with love.

It's funny how the AI worked out you see the main reason for there sometimes erratic behavior is that they can't always decide if it's better to head straight for you or try to get to you through a by following a predetermined path. I plan on improving the this engine for future game by making so that can decide which is better but also to sometimes ignore which is better and do anything.

maybe I'll add sounds I don't know I'm still pretty tired from making this but one thing that I wanted to do was add audio ques to the boss to get make it easier to figure out if you're hurting him. like make him laugh when you first try to shoot him.

And don't you worry, more games will come!

Aaaawww sound please.... pretty please

The game you created here (on your own, being the only team-member) for the game jam is awesome. You coped well with the colour handicap and the engine is really fun to play.

It's sad that you couldn't add the sound but I would reaaaaally love to see it with sound someday. You should consider updating it when you get to it.

Adding the ability to run was really a good idea, but when running it is hard to control everything properly. I think you would have been better if the down arrow key was the RUN button, since you use the other three arrows anyway and it's uncomfortable to stretch your hand over to the spacebar from either WASD or the arrows.

Also when I tried to move in circles while running and shooting the char didn't turn anymore. (too many buttons at the same time? :P)

Apart from that it's really fun. I think the ninjas where an awesome idea and the boss fight was pretty hard until you find out how to handle him.

All in all a great entry and if you had had the time to add sound it would have been even better.

Good job!

5/5 & 10/10

JoSilver responds:

Thanks glad you liked it.

when it comes to the spacebar for running I found the spacebar works best, I tryed the down arrow but than it becomes hard to shoot and run. and also yeah there are only so many button pressed flash will pick up sadly (adobe needs to fix it).

I really kinda wanna leave this one as is. I polished it as much as I could and sent it off.

But that does mean I wanna abandon it, I created a pretty complex engine for this game and I wanna experiment more with it.

Also thank for playing.... CONTRAST!!!