00:00
00:00
Newgrounds Background Image Theme

Lunauwubaby just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "collision detection tut."

Hum...

Sometimes it's just better to say nothing...

THANK YOU!

man, I'm new to flash and I've been trying to figure out how to do that stuff for a few days now. THANK YOU SO MUCH. You made it easy to follow, and you rock. It was a little hard to read the small script, but I figured it out. If you don't mind teaching, I do have a few questions. Please e-mail me at TKOJake@hotmail.com thanks again

Tight...

Hey Jeff, thanks for the review on Krillin's call. Nice tut too, I don't make games, but I always appreciate the tut's. Keep it up man.

it's a good tut but...

...work on the presentation, and include an example of the finished product. The info seemed fine, but I found it hard to follow because it looked so ugly. My suggestion is, next time you are bored, work on making the graphics look good, and add an example of the finished thing (this would add interactivity), and this would be a really good tut. The idea of having the steps in a window was really cool... keep up the good work...

jjb2004 responds:

hehe, thanks for the tips, yeah i know i could have done a way better job on the graphics..im disgusted by them myself.....next one i ake will be better :)

Very informative.

Thanks, I was having troubles learning that. I still find myself slightly confused on the the "if" key is pressed code, but I'll figure it out in good time. Thanks!

jjb2004 responds:

at least someone appriciates my 'work'

if (Key.isDown(Key.RIGHT) and this._x < 550-(this._width))
{
this._x += moveSpeed;
}
else if (Key.isDown(Key.LEFT) and this._x > 0+(this._width))
{
this._x -= moveSpeed;
}

is what u have trouble with? well in the if, everything before the 'and' just says if u push right make it go right, same with left, and up and down....after the 'and' is just so it will stop at the edges of the screen so u wont lose it in virtual never never land...the '+(this._width)' and stuff just makes sure that it stops on the edge of the object, not just the center.....