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Reviews for "Elephant Quest"

Unable to fully level up.

Helloaphant! Love the game keep em' coming! Only three problems, 1. It is impossible to fully level up as there are not nearly enough credit blocks to fill them all, 2. Agreeing with what Crazetex says getting stuck in the ceiling is a problem which is connected with, 3. Control of your abilities is lost at some point, you jump a mile high when you need to just go over a bump and you sprint across a 2 ft. room, also the mini-phants can get annoying as they take most of the kills. Suggestions: Allow players to not fully exert their jumping so they don't go rocketing in any direction, put a cap on the # of mini-phants, and fix the whole ceiling thing. Otherwise, pretty great game got to 52 and had 1 un-used credit. 10 extra intelligence credits, agility had 2 full skills with one at 60 pts. and same with charisma but with 80 pts.

Played this game right through

epic game. really enjoyed it. thankyou you tallented elephant lover :)

Good try, needs some work

As a fan of your work, jmbt02, I was very interested in trying out your take on an action RPG. I'll go over the pros and cons, speaking as an amateur-almost-indie RPG developer.

PROS
-Game looks great (except for some missing tile edges)
-Some areas are well-designed; they are tricky with strategic enemy placement but not annoying enough to upset the player
-The inventory was really cute
-The menus were smooth
-The elephants were funny (Helloaphant!)
-Basic combat was fun - lots of jumping and shooting. Well, for the first few screens, before it became monotonous

CONS/SUGGESTIONS
(Please note that this is all stuff I honestly think you can fix up; you've proved yourself an excellent designer before, jmbt02, so you should totally make an improved sequel!)
-Weapons were boring. I would suggest three-four varieties that you can swap with Q/E or the number keys. Miniphants could stay, but their lasers are a bit too big and distracting
-I got stuck in the ceilings a lot; I did NOT finish the game because of the cloud level with Mr. Doo cheesing me off
-Enemies could have been so much more interesting. What if they came out of the ground, or only moved when you moved, or shot at you from afar, or laid traps/bombs, or... you get the picture. Adding this kind of enemy variety greatly improves the action aspect of the game, more than just jumping and shooting
-Make rooms more interesting. Sticky floors, icy floors, dark areas (limit sight), more spikes... basically, add the potential for more environmental upgrades than the anti-spike perk, and make them worthwhile. There were nowhere near enough spikes to warrant an anti-spike skill
-The upgrade system was, I'm pretty sure, a parody of Final Fantasy-style superfluous upgrade techniques. Funny at first, but ultimately worthless. I have an either/or suggestion pack for this!

1) Make each node in the upgrade system an actual ability-up, instead of having two different menus. One route could focus on HP, damage and regen, another on cuteness, miniphants and speed, etc. A little overlapping and branching would make it interesting while not being worthless - you could jump off the defense/accuracy/anti-spike track into an alleyway to the speed section, for example. Maybe have special Upgrade Keys that let you open up those alleys? Also, the big upgrade squares could be MUCH MORE LIMITED XP/CREDITS UPGRADES. You NEED to limit those, because they're harmful to getting players to mess around with stats. I'd suggest even making them hidden, so first-time players wouldn't know they're there (and maybe not ever get them, period)

2) Ditch the upgrade map altogether, balance some of the abilities as described above, and just put credits where you please. Dumping at least 50 credits in Charisma skills would let you access the fourth skill, dumping in 125 would unlock the fifth skill. HP would increase with level and an Agility (...maybe just name it Strength) perk

You are a talented developer, and this game has great potential. Make it awesome!

Aww...

Epic Game but... 2 point 1. I kept getting stuck in the ceiling either fix that put in a reset level button and 2. I maxed out the credit tree yey could not maxed out all my stats.(Or was is possible to maxed the stats of you did the random ones in the right order)

A Few ideas if you decided to make second one, either each cart has its own weapon e.g. flame-thrower, machine gun or remove the carts entirely and give weapon choice to the player.

Now that i think about if you did the second one a weapon tree would be cool, e.g. faster laser or bigger laser, wider spread weapon or more accurate weapon

On the whole a Epic Game!

Fantastic!

Wonderful graphics, and the Level-Up tree was a great idea. One problem is that in the beginning, the flying enemies are a little difficult. I also tend to get lost a lot, even with the help of the map. It might be helpful to be able to use the spacebar to lower the menu. However, though I've listed many, the cons are massively outweighed by the pros. For one thing, I love the little helper elephants and cannons, as well as the side quests that granted them. Great game.