Fishing for a complement?
Music is good. Animation is good. The learning curve is a little steep - however, once you learn what to do it's extremely repetitive.
Suggestions: 1) Allow for arrows or WASD control of squid; 2) Allow us to earn xp's or money to buy improvements; 3) Give us multiple areas to venture into - maybe deeper into the ocean, tidewater areas, etc.
Overall, this is about 50% of a completed game. Keep at it and you'll have a real winner.