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Reviews for "Hunters - Relic of Stars"

official stamp of ASS!

the controls suck
graphics suck
the music is the same bland diarhhea everywhere
enemies respond when you leave a screen and come back
only one fucking gun wich is not that effective

in other words it sucks

but to be fair i see the potential in this one but for the love of....
FINISH IT BEFORE SUBMITTING THE GAME!!!

Simple enough

A lot of old school video game rules in this one. Took me back to playing repetitive, yet fun games. I mean, I finished it. Really. I was entertained, and that's all I ask. Everyone wants to be amazed constantly, but this entertaining and thats what is important.

This game was great

I don't know why people are complaining...
There are a lot of stick figures games with worse graphics and they get higher score!
The game was so easy.. Seriously if they can't beat this game how can they beat mega man that is like 10 times harder lol.
I like that you put work in this you even made a nice 20 pages user guide was nice.
The bosses in this game were nice.
The control were ok really I almost never used diagonal aiming it is not even necesary in this game.
To improve this game add:
I think you should add a upgrade system.(We LOVE THAT!)
add add-ons you can put to weapons like laser aiming or penetrate armor.
add armor that when you change to it you get a new costume.
add spaceship battles and that you can pimp your spaceship :)
to make people stop companing about controls add mouse aiming instead.

Band in a Way!

The game is some what horrible. First of is that the graphics are terrible. Please work on it. Second, take out the part when the enemies respawn after you return to that room. It gets very annoying having to kill all opponents all over again. And last is that this game is like a child game.
But:
It is pretty okay, the voice is okay and the story is okay.

Seems more like a work in progress

I have a number of issues that I would like the author to address before it is considered a finished product.
1) The only reason I found the game challenging was that the controls were awkward. Many emulators or other games use the spacebar or "X" as the firing mechanism and "Z" is usually used as a cancelling or "go back" button. I would suggest changing the buttons to make them more familiar to your audience
2) Plan out your level maps better. Metroid had variety in even the shape of the rooms you would explore. I would imagine many people would find it dull just to play through a grid.
3) I would suggest making enemy collision boxes larger and have them move toward the player, as opposed to having a simple loop. This makes gameplay more challenging. Otherwise, players might experience the same problem as I did which was walking through much of your game without having to engage any of the enemies.
4) Take more care with your graphics. I understand that you are only making a Flash game, but even in the NES version of Metroid, the graphics were incredibly detailed and added to the atmosphere of the game. I found that much of the time, your graphics were distracting in their mediocrity. Take time to create your own style, as opposed to doing a faux-anime ripoff. Gradients should not be your solution to everything. In addition, the whole screen looks flat and if you took some additional time to add in highlights and shadows, I think that you'll find it gives the graphics a lot more depth and makes the game more inviting to play.
I'm not sure it was intentional for the mouths not to sync up with the voice-acting, but that was also a detail I would correct.
5)Please, please, please add a mute button. I know you're probably trying to save on file size, but just looping the same 10 seconds over and over is downright infuriating.
That's all I can think of at the moment. Please don't take this as a personal affront and accept this solely as constructive criticism.