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Reviews for "Bio Assault"

Bug?

The gameplay and the art was enjoyable, but i realized that i could just spam press space and keep up my shield 24/7... essentially making me invincible throughout the whole game, as long as i kept mashing space. Fix this, it takes the fun out of the game.
Also, those little yellow creepers fire way too many bullets at a time.

Overall a good game

It is an ok game but you have to do something with the terrible hit detection. Half of the bullets just go thrue the enemies without taking damage...

Couple of things.

- An autofire button would be brillaint.
- It's not very clear that the blue squares are currency to pick up, it looks like ship debris, I only figured that out that it was money after a few levels.

Great potential, but large hazards

6/10 is my way of saying you just failed, BUT it's for very critical reasons.

Overall, the game is a good idea. Lots of power ups, a large variety of enemies each with interesting character traits, and even the add ons to your ship have a lot of character of their own.

Your ship is bright green and so are the drones. As mentioned before, this makes it difficult to orient your eyes for evasive maneuvers. Given that the drones do not significantly enhance your firepower or shoot down oncoming fire, this makes them more of a hindrance than they're worth.

The life bar reduces from the bottom on up. This might seem clever to some, but there's a reason that most games have it reduce from the top. It's a natural inclination to expect things to fall when diminished (think gravity and water). The outline of the life bar itself is a bad idea. Although it's nice to have an idea how far from the top you are, the outline of the same color can be difficult since most track it with their peripheral vision only. A different color outline or no outline accompanied with a large numerical (preferably percentage) display sitting on top of it would be best.

The levels are fairly short, which is okay, but it might be nice to see them be longer with a sub-boss or waypoint to help ease the pain of death. Additionally, a slight increase in weapons upgrades might be suggested, given that ammunition runs short quickly. I am fine with the lack of autofire and the use of the ammunition, but keep in mind that most fans of arcade shooters are accustom to trends set forth in games like Raiden. It's not that your game is bad in its design, but your audience may (use other reviews to determine if I'm correct) prefer something more fancy free.

Action shooter flash. Graphics are colorful and have a nice level of detail. The level of challenge was easy for me. Gameplay could have used more upgrades, armor, and attacks.

The medals work, and I earned them all.