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Reviews for "Bio Assault"

needs some work

pretty good game, but when you arrive at the point you just cant win because you simply dont have enough fire power to kill enemy's fast enough it becomes a grind fest, I'm at lvl 7 right now trying to get enough money to buy the needed upgrades (this is not because I fail at dodging the bullets but because you just CANT dodge the overkill that comes your way when you fail to kill the enemy's fast enough) this wouldnt be a big problem if you could obtain a fair amount of money each time playing the lvl. but because you CANT kill the enemy's quik enough, the money that you get from each run is minimal. and if you manage to kill some enemy's you still have to collect the money ( that means finding you way to the overkill of bullets without getting killed) this means countless re runs of the beginning of levels, and that isnt really fun OR challening is it?

Short and sweet is how a game like this should be.

In total agreement with JerrodStorm; the only minor issue would be in the speed and movement of the bytes. They seemed a little slow and lacked inertial qualities which are present in the ship's movements.

@i-am-ghey:
It seems that the implementation of the replays was primarily focused towards "new players." If you're an avid space shooter player you'll come to understand that there are really only two things to focus on: #1) maneuverability and #2) firepower strength.

I only took maybe 2 hits the first three levels; at which point I had one or two upgrades into the ship speed. After that, with practice at games like these, you should be able to avoid 95% of the attacks taking place.

From there it was smooth sailing; went through the whole campaign never taking more than 40% hull damage (and only because I was greedy on the last few boss battles and wanted the bytes where all the action was taking place).

reminds me of Frantic

contrary to i-am-ghey, I believe the game was actually executed fairly well. I did not find the same issues of slow gameplay and overwhelming level of difficulty that he did. While the game was difficult, I managed to get through it with only on or two replays, and at the same time maxing out all of the upgrades two stages prior to the end of the game. In fact, I first thought that the pricing of weapons and upgrades was a little too low.

I also really liked the plot you gave it, but you really could have done more to support the background story.

The only issue I really have though is that that magnet attracts the bytes a little slower than what most people are used to.

A little slow

The game would be a lot more fun if it were more fast paced, at that speed I find it a little bit boring. But nice graphics. Nice array of options for upgrades.

poor execution

new weapons and extra unpgrades were overpriced at the beginning.
even if you save up some money at the earlier levels, you barely have enough money to purchase one of the basic upgrades/weapons. your spaceship soon gets overwhelmed by the sheer amount of missiles/lasers aiming towards you after level 4. (those yellow spaceships shooting in all directions are just too much to handle, especially when you only have one or two upgrades). this can be very discouraging for new players, as the firepower between you and your opponents are not well balanced at that point.

although you can actually earn some points even if you get defeated in a battle, it can be very tedious to slowly build up the power of your spaceship as you have to basically replay the same level over. instead, you should either reduce the cost of upgrades/equipments, or insert more levels while allowing us to select current levels and include bounses to make items more accessible to you.

to maximize the chances of winning, you have to use different stragegies based on types of enemies your engaging (especially for bosses). it would be helpful to players if you describe the characertics of enemies you would see and tips on surviving waves of assault should the player lose the level.

and as with other shooter and similar games, there's an element of luck to the game. firstly, it is difficult to predict the effect/power each piece of equipment /power of upgrades if you haven't purchase one yet. sure, you might spend precious bytes on upgrades/items that offer relatively little advantage on enemies over other upgrades. i think it is worth considering to include a 'trial' option where you can experiment with different upgrades and equipments to help you decide which aspect you need to spend points on. secondly, the chance of winning a level depends quite heavily on the number of times you receive powerups on the way. the position where those powerups appear should be fixed so that player of roughly the same chance of winning each time he replays a level.