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Reviews for "Tetris Labs"

15 minutes and walkthrough on lvl 7

great game, good concept. only problem is i think those disappearing blocks of level 7 and a few higher levels kill the game. I'm not one to say something is too hard to learn, but its an unnecessary addition that adds nothing of value to the game play. I liked everything else about this game though. overall good job.

AAAAAAAH, LEVEL 7 AAAAAAAAH

Fuck, there has got to be a better way of doing that... I always hit the block to the side of me as well, and my path back up to the "surface" evaporates. It's frustrating as hell. Sorry I can't offer any ideas on how to fix it...

not bad but...

despite the diffuculty and the "u need specific shapes in this level to go on" there are two other things that bother me
first the size of the window. (if i am stupid here please smack me) the stardard size is too small and the enlarged one is too big. something in between would work way better.
and the other twing is the presentation. the pixel style is part of the whole thing i know but when you are not concentrating on the block placing what do you have left? ONE tetris theme and muuuuch gray rooms. it's just not that appealing

all in all: good idea, but needs more je-ne-sais-qoui to keep the players attention
sry for bad english, anachon out

@pepperpunk

Press R genius

TRAPPED FOREVER

Might want to put a level restart/suicide button in there.