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Reviews for "Star-collector!"

It is addicting

The player character controls like a slippery hot air balloon. It reminds me a lot of Flywrench by Messhof. The only problem I have with it is that some of the walls are invisible and I was running in to them and feeling cheated.

Way fun to play, painful to look at, unfair invisible walls.

cucumberproductions responds:

I hope you die

This is just taking up space.

There's no reason this should exist. It has no new ideas, unimpressive art, and a sub-par gaming experience. So I guess all I can say is, "Congratulations, you made a game." That's all you did, though. Yes, it's a game. Does it do anything new or interesting or even look good? No. Not at all.

cucumberproductions responds:

fuck you

It could be better, but still fun to play.

Well, you've definitely have the basics a good game down. You just need to bring it all together to make it more appealing to the player. I did enjoy it at first, but it soon became repetitive with no a whole lot of new stuff coming.

From a programming point of view, it might have been a good idea to have reset the velocity of the star after each death. Also, to make it a little more visually appealing, maybe the star could have rotated as it moved. As for the collisions, I believe you are using hitTestObject. (correct me if I'm wrong) You might want to look into irregular shape hit tests, as it would make your collisions more realistic.

i hate that sound.

I don't even know why it has a noise when you touch the walls. It was not very good for my liking. I wish it wasn't that bad.

So buggy.

It's an ok, simple game, not really my type, but it is fun to see the bugs. The bugs are: falling fast enough makes you disaphere until you restart the game. Skipping levels though the right-click menu and clicking forward, and the player stays where it was before you skipped, so it can get stuck in walls and wig-out, same with crashing into walls enough. So fix some of those bugs.