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Reviews for "galactic hunter"

Well...

Nice game but it is hard to aim.It would be nice if the gun followed the mouse.

it cool

the game has nice grafics and it gives you points and shelds

Pretty good

I liked this game, the controls are a bit different though i expect that's merely for the realism or fun of the game. The design is very sleek and smooth. I like the music too. The addition of a type of RPG element using SP and points to upgrade your turrets and your weapons is also great. There was just the main issue of not being able to aim up or down, which was ultimately an issue with me due to the fact that several enemies would be straight under me. All in all i liked it a lot.

8/10...

because I don't like being a repair/rebuild bot. The way it seemed to me, the enemies are MADE to slip through your lines (regardless of what you built) and destroy the gadgets which you in turn rebuild. The game itself was fun and all, but I spent far too long rebuilding my gadgets. My upgrades were spent about as evenly as possible, so that may have been my problem. Still, my gameplay experience was meh.

Music/fx were great, graFX were nice and no glitches. Thus, 8/10 and 4/5

Time to be that guy.

This is long. It's basically a critique on the game why its an 8 as well as pointing out flaws. Mainly for the author but if anyone wants to read it go for it; up here for a reason; anyways here it is.

Alright; lets face it guys. It's a good game. Only thing it does is get Repetative. And fucking fast.

The only thing that kept me playing was when I unlocked a new gadget; it added a new spice to the game; not enough for me to play once I got the 600k medal achievement however.

This is mainly for you Fortunacus. The game was a great concept and and good art style. I just wanted to list a few constructive problems I saw though.

1) This game is a survivor; I had the impression it was an actual RPG and had a story.
2)You should really make a story mode out of this; adding bosses and a story behind the character could make this a amazing game; while making survival a
sep. mode entirely
3) Power-ups... I had seen little to no difference i anything other then damage; and even then level 3 lazer kept me going for the duration of the 100 levels. You could easily add a bit of variety; less cooldown and bigger width on lazer... More spread on shotgun etc etc
4) Last but not least; the enemies. You kind of killed the game when you showed all the enemies in the first 10 rounds. You should keep the game intresting by adding a new kind of enemy every ten rounds or so. But that's just me.

Thanks for taking the time to read this; I know its a lot and I'm sorry. But it's bad to see people hate on a game that has quite a bit of potential in my opinion. Good luck with future projects!