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Reviews for "Fantasy XFII"

Mute button

They are better than repetitive music........

found an extreme bug

in the boss battle at the snow stage, the rght eye hit me and i slipped through the floow downwards,into the infinity :)

ok game

ok graphics, cool idea, but bad story and bad engine. Your hp and mp are so low at the start even using juice and water doesn't help that much. Maybe I just suck at the game, but I must have had to go back to the main menu and hit continue about 7 times before I even passed 2 areas.

Giant Bat Glitch

Great game and all, but when I got to the Giant Bat boss battle, he jumped down right next to me and sent a bat to hit me, and then I started sinking through the ground into white. Not sure what caused it, I still had health left, but whatever. Good game gets you the 10, but the glitch brings you down to 9.

Pretty entertaining.

I've read most of the reviews, and a lot of people mention glitches that they ran into... after grinding for a sick amount of time to get the level 25 medal, I never once ran into a glitch. The only problem I did run into was sticky keys, which caused me to die a few dozen times, though. I'm not sure if it was game lag, Flash lag, or Firefox lag, but regardless, I died many times when I shouldn't have.

The game itself was pretty entertaining, and I liked that the shop got some much better upgrades once the bridge was fixed by the robot. I think my main gripe about this game is about those darned mushrooms... they spew their spores way too often, and WOW do they do a lot of damage. When I first encountered them, one hit took well over half my life and I had some pretty decent armour at the time. Even after I bought the best armor I could get (before the bridge was repaired) they still did over half my life. They shoot their spores too frequently, and do way too much damage.

Other than that, the game ran pretty smoothly, although travel on the map screen was a little slow in my opinion. It would be nice to be able to attack faster, but having a slow recovery time makes the player strategize a little more, so it's no big deal. The graphic for the "Nuke Em" spell was a little strange since it had a background... seeing that big square appear was a little offputting. Also, why can't the Flamer spell melt the cracked ice? A sword can break it, but fire can't melt it? My final suggestion is to have the healing items do more than 50%; since the player can only carry 5 of each item, and some enemies do crazy amounts of damage, 50% per use doesn't seem like a lot.