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Reviews for "Bitejacker"

Awesome, but...

The game itself is pretty fun, and the "VIP" characters most of the times made me chuckle, but there is a glitch on the "E.T" , no matter how much i run, and how soon i try to dodge him, he still manages to damage me, even though i'm "2 or 3 zombies" distance from him, it made me die for the first time in the game, if that could be fixed, it would be great. Overall, a great game.

Great little game

Very solid game that has that great indie pixel art feel. My main issue with it was the confusing upgrade and progression system. I'd buy upgrades and not notice a different, or unlock abilities and just not know how.

Death seemed like too great a penalty as well. The interface was just a bit confusing overall.

Pretty Fun!

This is an enjoyable retro shooter and I like it!

Wow, Just wow.

Game was nearly perfect. For the most part, it worked as intended. However, there were some things I had to take issue with and are as follows.

1. The guns felt.. well.. Too weak overall. The whole armor piercing line felt rather under powered despite going through several enemies. Even the lazer gun didn't seem to really help much. The only weapon that seemed to really scale well was the machine gun. The Shotgun felt like it capped at Shotgun 2, the Missle launcher, while having better projectile range, didn't seem to have as big of a blast radius as the shotgun. Not to mention it had fewer bullets. Overall, it felt like a downgrade to the shotgun itself.

2. The upgrades/achievements took FOREVER to get. Granted, I managed to get them all by the end of the game, but it felt like most took too long.

3. The item upgrades [ammo and health] felt underwhelming for their prices. Not to mention the fact that the highest tier was only slightly better than previous. Why buy 3 bullets when you can buy two and one for a far far far lower price?

4. The survivors were well.. Annoying. Most tended to spawn with Zombies ontop of them, making it a mad rush to get to them before they were killed outright. Assuming you could get there in time of course.Not to mention when you had a LOT of survivors, they tended to make it difficult for them to not take damage. Especially when they're pretty much trailing the length of half the screen.

5. The special attacks were.. rather lacking for the amount they took from the meter. At least this is true for anthony. I didn't bother playing the other. But, his special stops all zombies in their tracks and lets him kill them on collision. This sounds good, but for one, if you do it, all of the survivors with you stop following you all of a sudden. Two, its VERY short. And often, it tends to end when you're way too close to the enemy for comfort. And while we're on the subject, the melee attack seemed like the only decent action to me. Since it could be done when reloading and kills everything on top of you. But it takes such a long time, and is so short range that enemies that were outside of its range tend to be right on top of you again when its done.

And finally..

6. Those damn boxes/baracades/whatever. They took waaay too many hits to destroy. Even meleeing them takes two hits, and the only thing that can destroy them in one is rockets. With as many as there are and how often they are in the way of survivors, it feels like they were designed merely to soak up bullets. Especially when they don't have a explosive cannister or car near by.

But beyond those issues? Game was fantastic. Reminded me a bit of Zombies Ate my Neighbors.

Awesomeness.