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Reviews for "Tesla Death Ray"

...?

You stole the weapon name and company from fallout? Oh well, the game was good anyways.

It could get better

it lacked of upgrades, like damage of the main tower, rate of firing of coil, also range, i dunno if it was only me, but at max lvl the coil almost didn't shoot D=
it need more enemies, and more upgrades, still good ;)

Are you kidding?!!

I pressed menu to see if I could get back to the store again, because I died on Day 9 three times and thought I needed upgrades.... fuckin resets the game?!?! What the hell is that?! It should bring up a menu with a button to quit, not just immediately quit the game and reset, I mean what the hell is that? Bad design. Boo.

And when you die it seems like it would make more sense to start back at the upgrade shop. Anyway cool game otherwise, pretty standard defense game but neat concept for the visuals.

Not bad.

But there was room for vast improvement. The game got boring quickly as soon as the upgrades were maxed out, there should have been many more available. Sometimes the lack of some sort of enemy lock-on code was really frustrating, half the time if I didn't hit the enemies dead centre then they wouldn't be damaged and I would just be wasting power. The hit detection code for zapping enemies was quite frankly sloppy. The time it took to kill the same kind of enemy fluctuated a lot because of the innacuracy of the lightning sometimes. Overall an addictive game, but there was room for a lot more features and some overall polishing on the mechanics.

good

adicting but more rounds and more upgrades needed