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Reviews for "Tesla Death Ray"

Good Idea

It was too easy i think i had all the upgrades by like day 13 or so, i mean its a generally good game kept me entertained but you just need to improve on this idea and you'll have a great game.

Great Concept

But this game could use a little work.

The Upgrades were fine, but thats about it. They got bland and easily maxed out. You should have more variety or upgrades lie overall strength of the arc, or the recharge rate of the battery. That battery could use an upgrade for it's speed.

Also, the hit detections aren't that good. Lightning would seek out the target from a short distance away, instead I have to find the "sweet spot" on every enemy, which gets annoying as I just waisted half of my battery attacking an enemy just to find out the hit bow was a pixel away.

Almost perfect

The only complaint I have is that the tower doesn't recharge in between stages. It's great that I can get the ability to zap seven enemies at once, but by the time I've waited for my coil to recharge enough to fully have fun with it, those enemies have killed me. 4.5/9.5

FUN!

I'm surprised that such a simple concept as "point and click" got so well executed.

As I played wave after wave, I was worried that the game was gonna be like those endless "survive until you die" games but it was a nice surprise that there are only 20 levels, just enough not to wear the fun off.

A simple ending image would be a nice addition to the game rather than just a "congratulation", but that's just nit-picking.

Simple, straight forward and fun, also, the music fits perfectly.

Good start but...

You need to make a few adjustments to the upgrades. First of all, for the lenght of the game there are simply not enough. You should make the strength, energy consumption, and AoE of the primary weapon upgradeable. Furthermore other upgrades such as other turretts, bombs special effects etc would enhance the game. Its a good start but needs more to make the playtime longer and more satisfying.