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Reviews for "Escape from ice mountain"

A bit buggy, linear, and in need of spellcheck.

I found 3 bugs in the single play through that I did, which is quite a few for a 3-4 minute game with such simple mechanics.

1. I had considerable trouble filing through the gates after obtaining the nail file, it seemed I had to be in the exactly perfect spot for it to register the action. (Apparently fixed)

2. The thirsty guard's dialog automatically resets, but without the box, it's just letters on the background and you can continue the entire conversation, it doesn't go away until you hit space and go back.

3. The ice that you get to fill the cup respawns and shows the action button after being melted, but can't be used again.

Now, on to the suggestions.

First off, spell check every piece of dialog you put in the game, grammar check it as well. It gives a much more professional and polished feel, and while it may not be noticed when it IS there, it's definitely noticed when it isn't.

Second, I suggest making things a little less obvious. Maybe remove the character's thoughts or make them more vague, rather than instantly supplying the solution to the puzzles.

Third, give the player an option to use the arrows/WASD keys to select dialog options, and a key to open the inventory(assuming you intend to expand it in the future). This allows the player to choose whether or not they want to play with just the keys or with the mouse as well, and giving the player an option to do it their way is always better than forcing one specific method on them(designers and developers provide key binding options for a reason).

Additionally, you could make the guards a bit less eager to be of assistance to an obviously escaping prisoner, one guard practically stares you down as you file your way through the bars and then gives you directions.

Finally, extend the game a bit, it was incredibly short(3-4 minutes long). Maybe let the player explore a bit more, even if it's only empty rooms or cells with NPCs who tell stories/expand upon the story.

MonoFlauta responds:

Bugs:
1... fixed when tom accept the update
2... also
3. doesnt... i will try to fix it soon :)
Suggestions:
1. I am the programmer, my native language is spanish so... i just added as they send it to me, sorry if i didnt correct that... i will :)
2. We already though the second part and dont worry, will be more difficult, not impossible but more difficult :)
3. Ok ok, the inventory with keys is a good idea i guess... (for example) thanks :)
Additionally... its a fun game :P the guards are a bit stupid... one is stupid in the description lol.. thanks anyway :P
Finally... dont worry second part will be longer, a lot more :)

Thanks for the VERY usefull review, i get a lot of idea that possible we will use :) Thanks :)

Definetely new

The thing I loved about this game is the fact that you managed to make something completely new and original in such a short amount of time. The one thing that made it confusing was that you put "spacebar" in front of the ice before you could melt it, but still a fantastic game!

MonoFlauta responds:

Mmm i didnt realised of that lol, thanks for the review :P

A decent attempt for 3 days

But the flaws are horridly evident. Leaving the cell was buggy. I'd have to walk away from the exit... to exit. Just as well, I had to file away from the bars.

Voices weren't all too necessary. But I didn't like that two characters, you and an npc, had the same exact voice.
Art looks kinda rushed, but overall was rather nice.

MonoFlauta responds:

Well... everything is rushed in 72 hours... dont worry, the sequel will be better

Love it.

I love this game. I love the art style and programing is great. And hey listen, all those people say that these flashes are crap, but they don't know nothing. I bet they can't even do better so don't let it get to you. :)

MonoFlauta responds:

ok, thanks a lot for the review :)

Good start to make a great game but needs work

Game has a good start, good voices, good art, but you need to make it longer #1. I think you need to let people find the combinations for the items themselves. Doing it automatically makes it seem like this game was made for a much younger target audience. I like how you combined a point and click game with moving around and being able to explore, sort of like an RPG. Expand the storyline and definitely work on a longer version or a sequel

MonoFlauta responds:

the sequel will be longer :P thanks for the review :)