Potential, it has.
I haven't gotten far, and am still contemplating whether I should continue. Mostly, though, to make one HUGE recommendation. To hint at it: too much momentum is bad. It's too unrealistic. Honestly, I remember hating Super Mario 64 for that same thing. You just sort of slide around everywhere, rather than stopping like a normal human being. Anyhow, I probably shouldn't have started the review off negatively. Thing is, I like the concept thus far, and the art and animation are appealing. It's just the controls that feel weird. Too weird for me to really get into the game. I don't want to give you a bad rating, though, because this really would be cool after recoding the physics, and possibly checking into the bugs mentioned by previous reviewers.
So, basically, my only complaint is code redundancy. =P Just stick with a basic:
onClipEvent(load) {
var speed:Number = 0;
var run:Number = 6;
var grav:Number = 0;
var falling:Number = 0;
var jumped:Boolean = false;
var jumpHeight:Number = 15;
var touchingGround:Boolean = false;
var scale:Number = _xscale;
}
or something similar for physics variables and STOP. =P
Well, if you decided to fix the coding, I'd be excited to see the outcome. :]