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Reviews for "Demons Took My Daughter"

love it!

great game

great game

I agree with Pocru on some aspects, but I think that the game wasn't merely the use of two blocks. Every 2-5 levels, i found that I had to slightly alter my strategy because of getting a new block, or facing a new enemy. I agree that you could have come up with more variety in the enemies, though the block varieties were fine. I liked the graphics, music, and sprites in it, though if I had to change something, I would add more music. Maybe have it at a different music track for each 'sin'? You could have also included more upgrades, and ways to obtain gold souls.
All in all, it was a great game, and I would not be surprised to see it on the front page sooner or later. Keep up the good work!

A solid game but could be improved

The biggest problem I had with it was its length: it was too short. It lasted all of two levels, then you unlocked the Sleeper block, and then you win.

Or to put it in less sarcastic terms, the blocks are, while rich in variety, extremely unbalanced. With a combination of the sleeper block and the sticky block, a block you start the game with, I won every single level with a gold soul. There was not a single time where I had to alternate my strategy to accommodate a new enemy, because 'swamp them with damage and slow them down' never lost effectiveness. The closest enemy that got me to switching up my plans was the ghosts, but again, sense the sticky blocks did damage to them anyway, slowed them down so they could get hit more, and one upgrade caused them to lose health while they held onto a doll, it was very underwhelming.

Like the blocks, the enemies had a nice variety, and the fact that new ones appeared all through kept me engaged, but all in all they were all venerable to the same strategy. I can see why you threw in the invisible enemies, to try to throw a curve ball, but that was poor design choice: when you turn it into a matter of chance it invalidates strategy, turning this into a odd defense game into a game of dice. There were a lot more interesting ways you could of tried to change up a strategy: say, a enemy that could shift through vertical shafts if they got too high, or a enemy that could disable whatever block it was currently seated on: the only real variation of powers swapped between health and movement speed. I will give a shout out to the balloon-like enemies that moved quickly up viritcal shafts: that was the right idea. But the problem was there weren't many strategies one could utilize for horizontal-layered game play. While its true there were a few blocks that could shoot up, but only one that could shoot up thru other blocks. It was a step in the right direction but we weren't equipped for the trek. Coincidentally, they could still be killed with only sleepers and stickies.

The last level showed me a glimmer of the real potential this game could of had: a clever mix of puzzle and strategy game that actually forced you to think ahead and anticipate the kinds of demons you'd be facing, but it was all 'bogged down' by enemy and block variety that masked a repetitious block spam fest.

As for other aspects of the game, the graphics were sound and clear, and the new enemy types were a joy to see, but the girls didn't look like girls at all... they looked like boys. The dad's animation got stale after a while, and I would of happily traded a block or two if it meant a new attack animation every once in a while.

If there was as much music as there were blocks, my ears wouldn't be sore right now, but as it stands hearing the same two songs over and over started to make my head hurt. it doesn't help that those songs were ALSO repetitive and loop every five seconds. More, better songs would be appreciated in the future.

In conclusion, despite all the flaws, the bones of a good game are here. The idea is nice, the gameplay is addictive, even if lacking in variety in the strategy, animation, and music department, and it caught my attention long enough to warrant me writing this lengthy review.

Anyway, thanks!

Angels and Daemons

Very good defense game.

ur games are always a erectionistic!

what games would you do next?