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Reviews for "[RESPAWN]"

That was good

There are a few things that you should probably try to change up a little bit.

The platform thing should have really been noted much earlier in the game. Because you stressed that part of the originality of the game is the ability to choose where you can respawn, you should have just introduced that at the beginning, instead of introducing the more obvious things that you can do in the game, or make a tutorial level that introduces the use of the respawn platform more. It is a unique idea, and I don't think you sold it very well.

The controls are another thing, but you admitted to them, so no big deal.

good game two things I didn't like

level select stops working if you start a new game right after beating it without refreshing the browser. and the last level and it's pixel perfect requirement can go to fucking hell. also it's just mean to take away out level progress after we win.

Pretty good, overall.

I definitely had fun with the game, though there are a few issues. There seems to be a bug with the level select where none of the levels are available until you reload the page. The premise is fun, albeit nothing super original. I thought levels 1-18 were great as their puzzle focus seemed appropriate for the controls, however the steep difficulty spike at level 19 was disconcerting because the controls simply do not work for a precision platformer. Despite, a few flaws it is still a very fun game and I really hope to see more from you.

Bug report and critique

[Level select comment removed]
During level 19 I noticed that the movement was sticking, more than usual. The character would keep going in one direction after the key was released. I thought it was just my keyboard until I noticed the walk cycle wasn't playing.

***SPOILERS AHEAD***
The game was fully enjoyable for the first 18 levels, but level 19 was unusually harsh and didn't fit in. As for the ending, the statement is beautiful and needs to be heard, but this didn't quite seem the place. After playing a whole game about acknowledging game mechanics and disregarding death, an anti-suicide lecture is almost a non-sequitur, especially since gamer mentality will almost always choose to immediately replay the last level. It would make more sense as a message about accepting death, with caution, as in, "Death happens. It's a part of life. But we shouldn't abuse that fact."
In any case, saying "You only have one chance to respawn" is oddly worded. Technically this is saying that you only live twice. It would be better in the future to state what you mean instead of trying to work in terminology to fit the theme.

JonBro responds:

Hm. I don't think Level 19 should behave any differently than the others. That's weird.

I definitely understand and agree with you about the endings. I really just wanted to throw a moral in at the end of the game, but it was quickly apparent that there aren't any good morals for a game where you kill yourself over and over to reach a goal. So I think I tried to make it kind of cryptic and failed.

Good, but..

I love the concept of the game but the controls kill my fingers and level 19 is way too hard!! I didn't get to see the ending...