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Reviews for "Naruto/Sasuke Fight TEST"

Alas another mash button based game

1. Background music
2. Sound effects- Google Derp
3. Why does sasuke look worried? He's supossed to be Emo, They have no emotions....

Great game

Its awesome but I have to agree with sreith about the stunned thing and mash button thing

hmmm well here is my take

not bad for just a test, maybe try and work some balance to the characters, like some have better chakra control and recharge it faster while some are better at fighting close up you know that kinda thing, make people flinch and puts combos like directions with hits seems to work pretty well in these kinda games, would open up alot more with the jutsu control to if you wanted to keep the single buttona nd just have it change by pressing up or down with it, maybe make it so when you hit dodge you could move ina direction these are just a few ideas otherwill probly come up with more and im sure you've already gotten some pretty sound advice wish you luck and will try and see what else you make when you do

i'm no pro, but here's some advice

yes, this definitly has a lot of potential. Sprite are great and fluids, attacks are... well they attack.

here's some suggestion (some are harder to do than the others)

1, Character get "stunned" or falls back when hit. (Opens the way to combos)
2, combos, instead of pressing and holding the attack button, make it a "mash" thing. dunno if that's clear enough.... It feels like an autofire, make it manual fire =)
3, add some characters! (dunno if you planned to add more, bt it'd be great. like, secret chars after story mode or something.
4, The SFX can be found easily. if they get it for Warcraft 3 maps, you should be able to find it. Try the "HIVE" forum. They specialise in wc3 maps but you might be able to find the SFX there (or some hint at least)
5, when the attack doesn't connect (doesn't hit at all) make it impossible to chain the rest of the combo. That, or make 2-3 attack buttons with different type of attack.
6, try to add some "limitation" to the jutsu (Rasengan and Chidori) so we can't do it anytime we want. Like, a Chakra meteror something. Maybe a button combination too? Like up-left-down-right-H-H-H.
7, Special background effect when "high level Jutsu" are used. Like "Katon, Gokyaku no jutsu - the fireball - and some other stuff. Why not som picture on the background? Maybe the Character's face on one of the corner of the screen.

Personnal request would be to add Konohamaru to the character. I remember playing as Konohamaru on one of the PS2 games, instead of Kunai or star, he throws rocks and stuff. pretty funny.

Also, you could add some humor, funny line the character said or random funny/stunned/shocked face for the loser. Naruto is an expressive anime so i don't think you'll need to search very far to get some nifty face expressions.

You could let the player choose his character (especially if you use AI and stuff)

That's about it i think. If i ever get more ideas or suggestions, i'll let you know.

Good Luck!

KiraTheSaviour responds:

Good detailed criticism :D Thats what I needed! thanks

looks like itll do well!

though it needs to have some recoil from the attacks like moving back after recieving an attack.
Your sprites are a little shaky so you should do a precision check once through with them.
sasukes chidori is hard to hit with
More characters, though that would defeat the purpose of "Naruto vs Sasuke"
hope this helps im looking forward to the release!

KiraTheSaviour responds:

Thanks for the input, Ill take it into account. I might make his chidori more powerful to balance for its inaccuracy?