Good/original concept-intensive on weaker machines
This is an original game, The concept is good, but my main gripe is the sheer lack of a quality adjustment option (Believe me, I've looked)... Without the ability to adjust graphics quality, weaker machines (like the one I'm using, which I INTEND to replace) give the player difficulty in tracking the target (er, bunny...), this problem is a serious weakness in the game's design for me (Note: I do NOT mean it is a game-BREAKER)...
The vast majority of the upgrades feel a little weak (save for the cannon and ammo upgrades, which give a SERIOUS edge in the game and I suggest to other players to prioritize on these particular series of upgrades).
And lastly, which seems to be a glaring flaw that virually everyone else has noticed/mentioned, PLEASE get rid of that cutoff when the bunny is coming down, it kills the player's ability to salvage a botched launch and to upgrade with the additional funds... Unless I'm simply not seeing the bunny fall all the way, but that's the problem, since you can't SEE the bunny falling down (and collecting cash and else as he goes, there's simply know way to tell)
tl;dr: This is a good game, it's tough to play on a weaker machine, a lot of the upgrades feel weak, and there is a cutoff when the bunny is coming down (meaning no additional cash on the return trip...)
Final Verdict: 7/10 4/5