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Reviews for "Solar Strike"

Needs work to be a great game

It isn't a bad game by any stretch of the imagination - but it does leave a lot to be desired in terms of polish and control.

Pros: Credit where credit is due, "first person space shooter" isn't something you see every day. The graphics are well done and the sprites show obvious dedication.

Cons: Unfortunately, I feel the gameplay suffers from essentially looking "over the shoulder" of the main ship - I found myself repeatedly loosing track of my ship even with few enemies on screen. Perhaps a true first-person setup would have increased playability for me. The depth of field also played awkwardly and it was very hard to get a feel for where my shots were supposed to line up. It reminded me of the old Virtual Boy games, if attempted in a 2D medium. I wasn't impressed by the ship's secondary weapons, and there did not seem to be any rhyme or reason for when enemy homing missiles would detonate, making avoidance essentially a matter of luck and pointlessness.

Overall, the Solar Strike is an interesting take on the classic space shooter, but ultimately needs a can or two of polish before I would call it enjoyable.

SantoNinoDeCebu responds:

Yeah, the controls where the main headache through the whole thing.
First you couldn't aim ''control type 1'' then I added the aiming, which effectively breaks the fake perspective. So I guess the judging on the depth and stuff take a load of getting used to. I guess in the end I just gave up as I didn't have any ideas how to improve the current controls without completely changing the gameplay (to fps as you mentioned).

My idea with the homing missiles was shoot them down before they reach you or run but I guess its hard to judge where the heck they are to shoot em down intentionally :p

Cheers for the reviews.

Needs work.

Wow, I felt like I had little to no control over my aim. Every time I go near the edge of the screen, it doesn't let you shoot, which is really annoying. The whole depth of the game seemed really off. The gameplay wasn't anything too exciting in my opinion, played it once, won't be trying again. There was no meaning behind it, maybe add some story or something?
Lots of negatives, but I wouldn't call the game terrible, just needs improvement. I'll give you a 5/10 for the effort.

SantoNinoDeCebu responds:

Ye I'm now aware of the controls being awkward for everyone, but I don't see the problem with shooting at the egdes of the screen? You can. When you can shoot is only dependant on how far you're aiming away from the ship....and it goes red when you can't shoot.

Also there's a cursor sensitivity bar int he options with might help some..
but I'm currently looking at ways to improve the controls for a next iteration.

Great game - not so great aim

The game is fun but the cross hairs are not well claibrated. I have a target right in my scope and I fire away at it and yet it does not get hit. Also if an enemy target it near the top of the sceen I often wind up moving the cursor out of the game and onto the ads or links by accident. Its got everything going for it though, cool art and sounds. I made sure it wasn't me by fully charging my gaming mouse and having at it again so I think you might want to look over what the cause of this is.

SantoNinoDeCebu responds:

Well flash has no ability to control the mouse position so its either restrict you going anywhere near the edges of the screen which would look funny, or just make a big screen :p

Yes the aiming is shit as been mentioned by everyone, but its more the nature of the fake perspective than anything. Its not fps so you aren't looking 'straight down the scope'.
Its set at the same depth the enemies that stop are at so any objects more distance or closer you have to line up for.

i don't know

i found this game kinda pointless. it's just like an old arcade game.......

wow, WAAYYYYY too glitchy

to have that much going on in the game and have that poor of an aim for your weapons.