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Reviews for "Rapid Fire 1"

IMAGINE TAKING THIS GAME CONCEPT TO NextGEN Gaming

i only wish that the cannon could move around by your control. like could walk left and right and the stick figures never stop coming but making the in game environment more mobile. even a jump feature. almost like a kirby game. accept alot more hardcore. haha catch the drift yo

Got tired of the game by wave 9

seriously whats up with these glitches? increased fire rate disappears the next wave after buying. called in air strikes and it didnt even hit?

not to mention the whole point of mouse control and anti-air turrets was pointless. I guess i should have went farther in the game til the air units showed up.

kinda entertaining but

whats the point of having upgrades in the shop after each level if the only things that carry over are the bullets and health?

Stone-Steven responds:

..and max healrg, and bombs, and mines, and anti airt turret. Thr only thing that is round specific is the speed increase. Because if you were able to keep it, in r waves you'd be shooting 5x burst fire rate. Try playing the game first.

Rofenq shaw

yes this is exectly what im looking for in a gay-me not game

Way buggy!!!!

Over all, nice concept, but you need to alter your code to move the giant man back at least one or two levels. Otherwise, lower level gamers may not be able to move past the first wave.

Stone-Steven responds:

I guess having a boss makes a game buggy. Weird.