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Reviews for "Megaman X RPG: Arena Demo"

2 tier: X defeated. end fight, X says:"You can't compete with the original"

Bugs, Glitches & Grinding

Pretty good, but riddled with glitches and the secret doesn't work. Dunno if it's even implemented in the demo, but the difficulty generally stays high until Splashwoman is maxed and you hit level 20+ at which point it's a cake walk. All the enemies seem to get in a round of beating down characters in standard formation before one even gets the chance to act. Defense buffs don't seem to serve much of a purpose. Considering there are only 2 upgrade points per level up and the top two tiers eat them up, most of the skills aren't even worth using due to a lack of adequate skill points. Considering the difficulty of leveling up, especially without bonus experience, the number of upgrade points awarded should be doubled. Alternatively, there should be enemies that give adequate experience so that it's actually possible to grind on them. When it takes around 2000+ experience to get past the level 40s and the enemies give 40exp after battle, there's something seriously wrong there. Each enemy of the same level should give generally 10% of the needed experience, so that a 5 enemy battle would give the 50% that the player deserves for besting all of them and surviving the onslaught. But 40 experience? Bullshit. And the fact that busters that attack all enemies are hard to discern from the other busters without a description, not to mention that they're weaker, leaves one with little recourse but to tediously spam splashwoman's offensive skill for the entirety of the game which gets boring. Regular attacks have little practical value against any group of 2 or more enemies (which is all but 2 battles) considering how quickly even low level enemies recharge their ready bar. While it should not be so easy to kill 'em all with a battlechip, as a trade off it shouldn't be so hard to kill 'em all with regular attacks and it shouldn't be so hard to level up. This is not an MMO. You can't grind with a group of friends. And sitting around grinding for hours using the same damn attacking is boring as hell. there's also the fact that Tier 5 should have all of the rewards as selectable, including money and scrap. If one breezes through Tier 1 without knowing they can't get those rewards again, it's a "Guide Dang It" moment. Anyway, this demo would be pretty good if it didn't require the senseless grinding that it does in order to reach above level 25. 1 level per arena Tier WITH bonus experience? It should be 1 level per arena tier plus ANOTHER 1 level with bonus experience. Rage. Can't wait for the full game though. I just hope the experience curve, enemy ready bar recharging, and the impracticality of regular attacks is fixed. Chapter 1 had the same problems, though. Grinding on bosses and spamming Heatwave essentially became the only way to level up and win battles. There was no variety or creativity involved in battles. It'd be nice if Chapter 2 kicked that. Games are supposed to be fun, not a damn chore. If nothing changes, then Chapter 2 will just be SPLASHMANIA for every battle.

LOL,My money is NaN.

game breaking glitches aplenty

Auto-rez still freezes. Burst shot freezes. Losing freezes. Trying to enter the menu after a race superimposes the freeze screen over your view... it sucks. I loved the ideas with the engine, too bad all the cool shit like auto-rez and burst shot instantly freeze the game. The biggest threat in this game is the engine.

it has a chance to bug when you call suport