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Reviews for "Megaman X RPG: Arena Demo"

Bugs, Glitches & Grinding

Pretty good, but riddled with glitches and the secret doesn't work. Dunno if it's even implemented in the demo, but the difficulty generally stays high until Splashwoman is maxed and you hit level 20+ at which point it's a cake walk. All the enemies seem to get in a round of beating down characters in standard formation before one even gets the chance to act. Defense buffs don't seem to serve much of a purpose. Considering there are only 2 upgrade points per level up and the top two tiers eat them up, most of the skills aren't even worth using due to a lack of adequate skill points. Considering the difficulty of leveling up, especially without bonus experience, the number of upgrade points awarded should be doubled. Alternatively, there should be enemies that give adequate experience so that it's actually possible to grind on them. When it takes around 2000+ experience to get past the level 40s and the enemies give 40exp after battle, there's something seriously wrong there. Each enemy of the same level should give generally 10% of the needed experience, so that a 5 enemy battle would give the 50% that the player deserves for besting all of them and surviving the onslaught. But 40 experience? Bullshit. And the fact that busters that attack all enemies are hard to discern from the other busters without a description, not to mention that they're weaker, leaves one with little recourse but to tediously spam splashwoman's offensive skill for the entirety of the game which gets boring. Regular attacks have little practical value against any group of 2 or more enemies (which is all but 2 battles) considering how quickly even low level enemies recharge their ready bar. While it should not be so easy to kill 'em all with a battlechip, as a trade off it shouldn't be so hard to kill 'em all with regular attacks and it shouldn't be so hard to level up. This is not an MMO. You can't grind with a group of friends. And sitting around grinding for hours using the same damn attacking is boring as hell. there's also the fact that Tier 5 should have all of the rewards as selectable, including money and scrap. If one breezes through Tier 1 without knowing they can't get those rewards again, it's a "Guide Dang It" moment. Anyway, this demo would be pretty good if it didn't require the senseless grinding that it does in order to reach above level 25. 1 level per arena Tier WITH bonus experience? It should be 1 level per arena tier plus ANOTHER 1 level with bonus experience. Rage. Can't wait for the full game though. I just hope the experience curve, enemy ready bar recharging, and the impracticality of regular attacks is fixed. Chapter 1 had the same problems, though. Grinding on bosses and spamming Heatwave essentially became the only way to level up and win battles. There was no variety or creativity involved in battles. It'd be nice if Chapter 2 kicked that. Games are supposed to be fun, not a damn chore. If nothing changes, then Chapter 2 will just be SPLASHMANIA for every battle.

a butt-load off fun

but lots of glitches. it always freezes on the arena screen if you lose or escape. not sure if thats a glitch or a cruel form of punish our lake of 1337ness, but its a problem.
strangly enough, ive only had this happen in tier 2, its seemed to work fine whn i died in tiers 1 and 3

Awesome, but found glitch

Chamber, really good stuff going on in the demo. The glitch I found was that when I die from the arena, my screen freezes and I still hear the music, but no options, like to manage my team, or get items, or to leave the arena.

Im proud and amazed

Hey Chamber, I LOVE what you're doing with this so far - I can tell its been greatly improved from the first chapters. I hope you keep up the great work!

Not bad

Here's a list of the glitches I remember.

Bloodlust continues to give HP and SP even after the enemy is dead (e.g. if you hit an enemy three times and kill them on the first hit, bloodlust activates 3 times) This makes Limit Breaks, especially Axl's, incredibly OP once you get Bloodlust. Furthermore, after a bloodlust, skills that can kill groups of enemies become basically free and can actually give as much as 30% of hp and sp recovery while doing damage.

Some scrap is unattainable at later stages, such as the "Transmitor". This left me with one character who couldn't get his last battlechip due to not having enough scrap.

Some upgrades don't seem to work, such as the upgrade that decreases the shop costs.

Sometimes, when I win a battle, the battle continues behind the victory screen. If it's my turn and I try to select a move, the game freezes. The solution is to press the backspace then space to advance past the victory screen.

Stealing doesn't actually steal anything, even if successful.

Loaded is VASTLY overpowered: after getting the upgrade to make it charge fully after only one use, I was capable of hitting OVER 77,000 DAMAGE on the green final boss with basic ranged attacks with Axl, and that wasn't even a critical.

It's possible to somehow get N/A Upgrade points from one of the upgrades on Tier 5, which makes the game really easy.

As other people have said, some abilities and items freeze the game.

One of the (green?) walker's attacks has no visual or aural representation, it just does damange.

Some of the Iceman chip's ether attacks happen on the top-right of the screen, rather than on the enemy.

There is an achievement page but no achievements, the ability to cast spells out of battle but no reason to do so, etc.

The shop upgrades don't appear to do anything.

When you kill more than one enemy at the end of a battle, only one of them dies. The rest just stand there and the battle ends (I'd rather they all died at the same time, because it takes less time).

Once you lose the "Money" and "Scrap" options (after Round 2, I believe), getting money becomes really hard, unless you sell gems over and over again (even then, it isn't anywhere near as much money).

There are a number of typos (Poisen, Transmitor, etc.).

After selecting "Start" from the Arena menu, I can't press backspace to go back to the previous menu. If I accidentally select that I want to start a battle, I can't cancel that selection.

The third support unit is OP. It can oneshot three of the 5 final bosses if it gets a crit on the blue guy (after it gets the upgrade that doubles its damage).

Momentum along with regenerate (which I get as a buff at the beginning of the battle) is OP because it has a 20% chance to give haste to all of my characters every turn. Also, for some reason, regenerate recovers Axl's hp by around 1000 every turn (around 30% of max health), whereas it only heals the others for around 200-400 (5-15%-ish).

Autorez doesn't seem to work for me. That, or "Smart Revive" doesn't grant autorez.

There's more, but I'm out of characters.

In other news, I'd like to have some more battle chips. The ones that are there are well-balanced, but I don't feel like I can make a pure-Ether or pure-Charge character because the chips available just can't do what I want them to. I'd also like to see another Limit Break for each character, because there's a window for it already and I'd like some more customization. I'd also like to be able to "dismiss" Limit Breaks without losing a turn so that I can heal and stuff. Most of my losses were due to not being able to get rid of my limit breaks fast enough.