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Reviews for "Puzzling War"

Excellent!!

Better than other games!!

Not Bad But...

This game reminds me a lot of Puzzle Quest, but with 8-bit graphic characters. This game is VERY addictive, but it has some minor flaws:

1. Having the characters only have 3 levels when upgrading.

2. There seems to be a bug still in the game. If you make a match at the last second of a game, it will automatically dispatch that character on the next stage.

3. Randomizing the board after each game would be extremely helpful, as I got frustrated when the CPU would get combos a second into the next round.

Not really new, but quite nice

Not really a new idea, yet another match-3 rpg-ish thing. Still decently executed. A few things that should be looked at:
1) Sound: I don't know if it's on purpose that way but the sound is horribly distorted. too loud samples/music used?
2) Colour: The blue and grey "pieces" are much too close in looks on the board to be easily distinguished. An inherent handicap for the player that the AI obviously won't have.

All in all, decent, but needs some work.

#1 baby

just made the #1 on the daily top scores with just under a million GO USA haha loved this game but got boring for awhile took awhile to beat it a few hours because i went back and improved some scores

Pretty good

I agree with bleedingwings' review. The issue of not being able to actually see the units attacking might just be an intrinsic issue of the game though. I can't really think of an easy fix other than the idea of a 'deploy phase', but I'm not even sure exactly how that'd work out.

An issue I found here was that this game is WAY too easy. I managed to beat all but the last 4 levels (where I stopped to write this) by upgrading my mage once and my berserker twice, never buying any of the swords or shields. Not only did this let me win games, in let me do it constantly with perfect health. Maybe I stumbled on the perfect strategy on my first go, but I feel like games are much more enjoyable when I find an ideal strategy through trial and error instead of powering through like a maniac (berserker?).

Adding more elements to the game might contribute towards improving it. Maybe introducing weaknesses and strengths for each character? That way investing in non-unit upgrades can benefit in sticky situations. On top of this, cases where you have more tiles wouldn't involve mindlessly selecting triple-combos to get throw more soldiers out there, but instead, you'd consider which moves are best and work towards them.

Overall: entertaining game, but there's room for improvement.