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Reviews for "Meteorite smash"

A few bugs

It's good and I am happy to see you are getting experience with this program, I have yet to make anything of my own besides the tutorial.

Some things I would like to point out to you.
The score on the bottom right hand side is messed up and just shows a bunch of numbers changing, that can be fixed and if you re-read the tutorial in the program on the score you should be able to fix that easily.
Also, you should make it so your spaceship can only move so far to the right, and can't move out of the screen on the left, again that is shown in the tutorial, just a few minor issues that can be easily fixed with a bit more of your time put in to it.

Wasn't bad, but it would be better with that and sound, keep it up buddy.

CAN-OF-SPAM responds:

that's not a score board lol. I used counter and set it to random 100 on always and put 5 as a value for the random meteors :)

Review.

Pros:
I honestly don't have much to say here, unfortunately for you. The sound effects are for the most part pretty good, excluding one that I dislike, but I'll get to that in my cons. The space ship you play looks very well, I don't know if it's a sprite you found on the web or if it comes in GF2, but it looks good. The meteors and exploding effect looks good as well.

Cons/Recommendations:
I really don't like the sound of shooting. It sounds like somebodies knocking on a door or something, which is really far from what I imagine a space ship to sound like when it shoots. I recommend you make it sound more realistic, like a gun, or change everything, including what the shooting looks like, and make it into a zapping sound, which is what I'd imagine a space ship would shoot.

I really don't like how the background is a brick wall. That's very unrealistic as this is based in space, it should be a space background. If you'd like, you can PM me and I can link you to a tutorial on how to easily make a space background.

I didn't like the effect you got when the ship exploded. Sure it looks cool, but it always leaves behind some of the animation, the meteorites do the same thing, and it's silver, why doesn't it look like a normal explosion?

This is a very big con and makes the game very unfun. As mentioned in the review below, if you just go in the center and shoot, they Meteorite's never go anywhere. They never even come close to hitting you. That really takes the fun out of the game.

Another big thing is that the score seems to be messed up. It appears to just be quickly going from 0-100 and restarting. That's a major thing as I would think the main point of this game is to try to get high scores as there are no levels.

CAN-OF-SPAM responds:

Lol thats not the score. its the counter i used for spawning the asteroids, in the next 2 flashes i made i fixed majority of this crap. thanks for the review.

Buggy and not all that good.

I think that this does mean there is a huge scope for improvements to the game here. You're here with no real scoring system, or goal of the game, save avoiding the asteroids, which are infrequent and if I just stood still, I'd avoid most of the hits for 10 minutes.

Firing is good, being bereft of the "autofire" function. Don't change that, as I like having to interact. Perhaps with the scoring system, you'd lose a nominal amount of points for spamming ammo into space?

The fact that the debris remains on screen and your ship flies behind it only screams of poor layering. The ship needs to be the top layer, while other things fly past behind it. You're focusing on the ship, as a player, you don't need distractions to remind you that it's just a game.

Perhaps mitigate some of these issues, by making it a side scroller. Throw in some powerups, a plot and even some boss fights and you'll be looking at a much better game, without that much effort. What is to say that you couldn't add checkpoints, where you can repair, upgrade and so forth to your ship, possibly even adding some bonus missions (if you clear this next sector in under 2 minutes 30, I'll give you a booster unit, for example)

A lot of potential, I look forward to seeing you make use of it.

[Review Request Club]

CAN-OF-SPAM responds:

Thanks for the review, in the next 2 i made alot of these bugs and glitches were fixed.

Weak and bugged.

There's really not much of a game here; it looks more like an engine. To give it more of an interactive feel, give the player something to do. The score doesn't really do anything but flicker back and forth, so there's no real goal. I literally moved my ship beyond where the meteors could hit it and parked there, which would make the game way too easy if it really worked.

What you need to do is create an atmosphere. Why are there meteors in front of a brick wall? Set it in space or some kind of apocalyptic area where a meteor shower is ending humanity (or whatever). Throw some fire on the boulders; randomize their speed more. They need to present more of a challenge to the player. It's not unusual in this game to just wait in the exact same spot with nothing hitting you.

In addition to changing the background, change the dynamic of the game. Have the background scroll along and add different obstacles. I'm sure there are a couple sublime space backgrounds available in the Art Portal; definitely look around and then see if the artist will let you use it.

Add to that atmosphere with some background music. The Audio Portal's a massive resource. I think some thumping, fast-paced techno would work very well for a piece like this. Also maybe randomize your sound effects. Not every boulder explosion should sound the same, but that's really a secondary concern.

Also, I'm sure you've heard enough about glitches, but I'll just list the ones that bothered me the most. When I shot stuff, sometimes pieces of it stayed on screen. At one point, there was this thing that looked like a card surrounded by black dots that just stayed on the screen when a boulder collided with my ship. That's a serious problem. You can't have clutter in a game where you need to avoid obstacles that fly around everywhere.

Take the advice that the rest of the Review Request Club and I gave you, and you'll be well on your way to making a game that stands up to other side-scrollers and avoidance games. However, to really make an impression, you'll need to innovate. Think about something that's never been done; don't be afraid to try to make a game you once thought impossible.

Review Request Club

It's a start

Seems to me as if this game is still in an early beta stage. Right now there isn't much of a game here. I can move around and shoot asteroids, but why should I? There doesn't seem to be any score counter (there where some numbers on the screen, but they kept changing constantly, mabye a bug?) nor does there seem to be any more levels than the first "stage".

Also, I could move my ship outside of the game screen. There seemed to be no border as it took quite some time to get back into the screen if I pressed the button for one direction for some time.

So yeah, add boundaries to the game, add a working score counter and maybe some more levels and you have at least a decent game here.

{ Review Request Club }