needs something
the player doesn't so much conquer the enemies by any stroke of genius except for that forced ability to exploit the enemy's stupidity. I found the difficulty in this game was getting the red things to move in ways that didn't explicitly mimic my own mouse-movements (which made for making risky moves). Of course risky moves that work should feel gratifying. I think the player may benefit more and enjoy the game if the first few levels or the timeframe of the beginning they found their enemies moving a tad slower, blue stars exploding a little slower, basicall things starting off easier than they were and increasing in difficulty in an economically negotiable way.