tedious and designed to keep you from winning
50829 calories, 44 spins, and I noticed that every time it SHOULD have stopped on "win the game", the wheel mysteriously developed a chronic case of reduced friction. Once the wind and treadmill are both going in the same direction and too fast it is necessary to remain in the air continuously, and as soon as the spike balls' release rate attains quasi-resonance with your jump frequency, it is all over, regardless of your skill or any sort of strategy. And after all that I am really sick of the "music" too. No sir I will not be playing that sucker again.