A great end to a great series
The Robot Wants series always did humour well, and this was no exception. Vast exploration, creative bosses, & gradual upgrading was, once again, perfectly executed.
And of course, the SHOCKING TWIST ENDING was pure 100% AWESOME.
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Something odd about the games is that DYING is a good strategy. In Robot Wants Puppy, dying & respawning with Kitty was easier than fetching her. In this game, dying & respawning with full energy was the easiest way to recharge. Also, because the bosses remain damaged after you die, ( other than the final one ) you don't really have a reason to avoid being killed. Just shoot, die, respawn, roll back there, shoot, repeat.
Not necessarily bad; the game might otherwise be too hard. But players shouldn't have to strategize against the game itself.
Some other flaws: Why can't we just click a button to start flying, rather than holding it down for a second? Why are prizes for killing bosses ( Like gaining solar energy ) less useful than power-ups found randomly? ( Like getting an extra battery )
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While it may fall short in some places, overall, it's a shining example of an exploration and comedy game. We Want Robot Wants.