Fun, but extremely buggy
The randomly-generated levels make things interesting most of the time, but you need to use predetermined level structures in two key places: during boss fights, and for the last couple of linesof blocks on each level. I cannot count the number of times where I got to a boss fight and was literally unable to beat it because I couldn't get to the boss as a paladin -- I almost always had to purposefully get hit so I could return to the default form in order to jump high enough. A couple of times the blocks were generated in such a way that even the default form couldn't jump high enough, forcing me to kill myself in order to restart the entire level. One time I didn't even have that option: I got to the Putrid Pig boss as a paladin with the blocks stacked so that I couldn't jump over them, and apparently the Pig's attacks can't hurt paladins, so I had to completely quit the game.