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Reviews for "Harmony Keeper"

a very good game

Going to level 99 for guardians isn't really helpful since they mainly destroy things when they get to lv 3-4 (for lasers). However the boss challenges may have an issue. When i go to the menu to summon and upgrade people, time still seems to continue. I noticed that when the stars respawned while I was in the menu. This makes the first boss challenge (where you kill boss in a minute) a little close to impossible (not that it IS, just close. still trying to pass it), as the timer keeps going and you just cant SEEM to do enough damage by the time you summoned what you need to live.

Meh...

The ending wasn't worth the time it took to kill the final boss and eat the final planet, and you could easily speedrun through this game. Still, the gameplay is very solid.

Its Cute :)

The colour scheming was very cute and pretty. rendered with a nice glow. One problem I had was the particular font you used. It can be quite difficult to see the difference in the numbers, or even reading the menu.
I also noticed I could upgrade some of my critters, leaving me with negative mana. Not 100% sure on how that worked, but ok :3
I did enjoy it though. Thumbs up.

Enjoyable, but too easy

First off, I'll say that this game was an enjoyable time-waster that kept me playing until I finished the game. With my attention span, that's a compliment, believe me. The graphics were a little on the cartoony side, especially since the guardians were all described as being cute. I did have a few gripes with the game, however...

First off, what is the point of being able to upgrade every guardian to level 99 when it's impossible to get that much mana? I don't know how much it would take, but it's well into the hundreds of thousands of mana points to fully upgrade only one guardian. And on that note, after level 7, did upgrades even do anything to the guardians? There's no indication if damage gets higher, and level 7 is when their performance upgrades cease (i.e. the Spread guardian getting one additional bullet).

Secondly, you really need to cap skill upgrades at logical points; I upgraded my shell shooters to have a +100% chance of getting a spread-shot, and yet I can still put more points into the upgrade. Once an upgrade reaches its logical maximum, you should lock it out. Since levels take a while to get, I would be rather upset if I accidentally clicked on a worthless upgrade and wasted a point or two. On this note, it would be great to know how much an upgrade would increase with each skill point that was put into it; the shell shooter increased by 10% with each point, but I didn't know that until I had maxed out. For all I knew, the higher the percentage, the fewer percentage points I would get with each upgrade.

I also found it frustrating that I wasn't able to see how much exp I needed numerically to get the next level; sometimes the blue bar would be full, and I would be left wondering why I didn't already have a level since my only indicator appeared to be at 100%. I know there is a numerical EXP display, but what good does it do if the next level's requirement is unknown?

I found a glaring exploit with the three bosses on the twin-planet level; since they need their rotating sentry to detect the player, the easiest thing to do was to allow them to get on top of your character as it made you invisible to them. Doing this caused no damage to the player; adding collision detection for the primary body of the boss would stop players from hiding underneath them.

Overall, not a bad game, but it could definitely use some tweaks.

uh...

Why are stars smaller than planets???? That is so...wrong.... in so many different ways you have no idea.

You were zoomed in far too far. Usually half of my own fighters weren't fitting on the screen. I had no idea where many of them were let alone the bosses.

You kill a boss and the screen stops following you to shake instead meaning you have almost no room to dodge the enemies you could barely see coming before.

There were some serious problems with contact detection. Often enemies would explode from my laser even though they weren't any where near it and a rocket would be right on top of me and not hurt me.

I had fun playing it for a little while but that's despite your poor execution and space geometry.