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Reviews for "Liftoff 2012"

@Stealthjet, you're an idiot

So you think that this is just made up then? In fact, I will provide a link that gives information about that particular asteroid http://en.wikipedia.org/wiki/99942_Ap ophis
Sure there may be a few scientific holes in the storyline, but for god's sake man it's a game, not a college essay. If he had been completely realistic about it, there would be no challenge and possibly no game at all. And you're saying we shouldn't be too lenient just because it's his first game? Have you seen any of the other 'first games' on this site?

The animation was nice indeed, I also liked the voice acting during the cutscenes and of John Williams. The gameplay was simple, but definitely fast-paced and kept me on the edge of my seat. The stat system was definitely a little unbalanced, with fuel being the major priority, but it didn't bother me that much. Sure there is that little glitch at the end, but it's really not bad for your first game, and I challenge anyone to say that this is not a good first game.

Fun

I enjoyed the simple gameplay and the storyline was interesting. Good job.

Nice!

I actually love your progression system. It's smooth, doesn't take forever to go up in levels. Love it. You've got some severe potential overall, and I can't wait to see your next game. :D

good Job for a first game

Apophis? SG-1 or Egyptian mythology inspired? Well anyways Haters gonna hate, just keep at it. I've never really gone through with making anything on flash. Keep it up.

So what if this is his first game?

This is seriously overrated. Just because it's his first game, it doesn't warrant a higher/more lenient score.

Anyway, this is basically a simple dodge/collect game. Animation is fluid, but other than that, nothing special. Though there are several points to be fixed.

1. You are severely limited by your fuel. Apparently, a space shuttle cannot store sufficient fuel to reach space and has to count on green rocks to fuel it. Due to this, the importance of increasing the fuel stat exceeds everything else. I basically spent all my points on fuel, then any remainder on mobility.

2. Armour is useless. At the end of the entire game, I had 1 point in armour. And I never died due to too much damage.

3. Mobility doesn't seem to be very effective, but that happens a lot in games, so this is not too bad. At least I could see a difference between the beginning of the game, and when I almost maxed it at the end of the game.

4. The above 3 points can add up into 1 single point. The stat system needs o be more balanced.
Basically it goes like this:
Fuel>>>>>>>>>>>>>>>>>>>>Mobility>>>Ar mour
I simply dump as much as possible into fuel. Story apparently also depends on it. You NEED to increase fuel stat to advance. Having the way you choose stats be limited by the story is a bad idea.

5. The story is absurd. Then again, it's 2012. It doesn't need to make sense. An asteroid is coming and you're supposed to destroy it by delivering a bomb to it. can't they just use an unmanned rocket? The most ridiculous point I have is already stated earlier: The space shuttle cannot store enough fuel for space flight and has to count on green rocks to fuel it.
I could probably go on and talk about every single thing that I thought doesn't make sense and was given no explanation, but I decided against doing so. I doubt it would have much benefit anyway.
Maybe next time you create a story, use something more believable and realistic, or a completely fantasy story. It won't be so jarring.

6. After you complete the game, it glitches up and your space shuttle is stuck to the top of the screen. If you press space to let it fly, it isn't affected by anything and the shuttle disappeared and it hanged at 12760 altitude with no fuel. Bug test your game thoroughly.

Nevertheless, don't lose hope. Do note that this review completely disregards the fact that this is your first game, but don't use this as an excuse to think you done well. There is still lots to improve on.

violatorgames responds:

Thanks for the bug report, must have messed something up while doing final touches... new version up ASAP