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Reviews for "Master of Fortresses"

Realistic? No.

Entertaining? YES!

What simbrian said.

Could be a whole lot better

Don't get me wrong, this is a fun game. I enjoy it very much but I also know that it could be much better.

Suggestions if you decide to make a sequel:
-Muskets don't damage walls. Cannons do. Muskets should kill the troops on the wall while cannons make breaches for the troops to enter.
-The weapons never seem to miss. That should be corrected.
-The soldiers should stay in formation while attacking
-We should be able to make more precise adjustments to the alignment of cannons. rotating ninety degrees at a time is useless. They weren't actually that difficult to turn during battle either.
-canister upgrade for cannons. Basically they switch to shotgun mode when infantry gets close enough.

And that's about it. Thank you for this very enjoyable game. Send me a message if you wish to discuss potential improvements even further.

Very Awesome

i love this game probably the funest defence game ive every played, every thing was fun and addicting about this game keep up the awesome work!

amazing game but a few bugs..

the gameplace is very fun, but when you play as the french there are some acheivements like the one that is supposed to make garde cheaper. it will show the price decrease but when you purchase it it stays at max price (95 or something). also as the french the double cash acheivement only works in the first few levels or so on easy. you may want to concider makeing the traps cheaper to make them more useful. they drain everything you have for little effect. other than these few details, this is a very great game and i hope you continue making things like this! and for a useless detail.. the puckle gun is ranked as tire 3 when click on it for its detail and is ranked as such, but when you are purchasing it on garrison is marked as tire 4. every detail counts :D

good but...

when i was on the last wave with the british all of a sudden the game stopped and started showing me all my units ranges! Whenever i ran my mouse over a unit it would just keep showing the range! please fix this bug