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Reviews for "Color Theory"

I liked it

simple platform game that got my attention, a bit addicting too, i give it an 8/10

pretty nice

just like TRG, I think that you should've made it more of a puzzler rather than a platformer
the only level that really was a puzzle was level 27, and that one was laughably easy
and level 30 was a platforming nightmare, which required more luck than skill to complete
besides that, it's a great platformer build on an interesting concept

Not as good as it could have been

It's not that this thing isn't good at all. It's a perfectly normal platformer. The thing is that I think you've stumbled upon a great fantastic idea, but haven't quite done it right. The concept of the colour mixing is what could have really sold this game.

But it falls short somehow. I think the main problem here is that there is too much 'platforming' rather that 'puzzling'. And I feel it's such a waste because there could have been a lot more puzzling going on with the concept you came up with. There could've been much more problem solving involved in levels instead of merely avoiding stuff and timing right.

For instance, levels 28 and 29 were just totally unnecessary. They didn't even have anything to do with the idea of color swapping to solve the levels. In levels like those it was more of just an ordinary average jump and avoid platformer and the colour changing was just something that got done along the way.

You should concentrate more on the puzzle element. Design levels that require thinking and methodical application of the colour swapping. Levels like 26 and 27 were I think the best representations of what this game could have been. They were tricky and required some sense of thought before randomly taking certain colour changers. Especially when it came to the secondary colours.

A lot of really good puzzle games fall victim to this and I'm sure many gamers who are keen on puzzle games for the sake of the more intellectual level of playing always share the same frustration when there is a level that requires either impeccable timing, or skillful jumping - none of which are required in real puzzle games. The act of solving the puzzle is hard enough and enjoyable enough. There is no need to rely on regular platforming challenges.

Concentrate more on the puzzle element. The concept is a good one and really attracted my attention. But most of your levels don't use this to it's fullest potential and I think that is quite a let down.

Groovemastercox responds:

Thanks for the serious feedback, man, I appreciate it. I agree with a lot of the stuff you said and have already been considering implementing those things into the next Color Theory game.

meh

great game, unfortuanly, the only lvl which took me more then 3 goes was lvl 22 where u need to do incredibly great timing to not die, and the last lvl took 2 goes, i dont know why it is hard for u drillur, the only reason i lost was cause i dident know the srounding yet. Also do ink colour mixtures next time because nobody knows light colour mixtures, and unlike ink, u cant figure it out by, "that colour has a ting of that colour so it must be part of the mixture for it. (Im australian so im spelling colour right)

All together AWESHUM!!!

I liked it so much, I actually just sat here and played it for about 3 hours straight, and that was the 1st time I had ever played this game. I can't help but to wonder why games like this aren't atleast on XBL Indie Games if not Arcade selection.