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Reviews for "Satanorium"

Good atmosphere but puzzles need work

I enjoyed the horror part of the game. Some might think the jumpscares are a bit cheap but most people have become so jaded over the years that its pretty much the only way to keep me them on edge.

The puzzles really need some additional going through though. There is too much pixelhunting in dark enviroments and some item are needlessly unobtainable until the game dictates otherwise. The latter wouldn't be so bad if you could atleast interact with the items initially but as is the player will disregard them as part of the background.

I also think two of the puzzles actually have errors in them. Unless some form of bizarro maths were used the third and fourth digits of the "correct" safecode should be switched. Also the text your supposed to reference in a puzzle doesn't have an eight row, though that one shouldn't get the player stuck atleast.

Finally puzzles that require a lenghty redo if failed preferably shouldn't include trial and error elements. Though I guess its possible that I missed some reference to symbols earlier in the game.

Good game, but YOU WILL need a walkthrough

First off i absolutely hate when an adventure game is so hard at times that it forces you to open a walkthrough, the feeling of accomplishment and the suspension of disbelief goes right out the window. It's the difference between a decent adventure game and a great one.

Was there a clue anywhere in the game that the password to the computer was "satan"? If so I stand corrected, but moments like that in a game where you need to enter something and you're not sure if it's a puzzle or just dumb luck guesswork really kills the fun factor.

It's okay, but it needs refinement

An interesting game, but several things, like the grammar and the glitches, need work.

ok...

it ok but it not scary and the puzzel are a bit too easy...

Could use some work but the fear effect is there!

I'd look at some of the comments other users made about the spelling and difficulty in comprehension. This game didn't attempt to be pop-up in your face scary but rather the music or at times lack of, reminded me of the best of silent hill environments. It def. scared me. I had to turn the sound down because I was literally afraid. All in all- awesome execution of mood manipulation but could use some work!