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Reviews for "One Step Back"

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Nice game but I hate this new fad of people trying to be deep in simple puzzle games which don't warrant depth. You made a simple game... keep it simple.

Very ver good idea

Awesome idea, terrible execution. The level design left something to be desired, and the controls (combined with generally bad hit detection) make some levels uplayable. Half the time I try to jump over a step, I hurdle backwards toward a shadow. Jumping up slopes and against slopes is ridiculously hard.

The song...

It makes me feel sad n guilty... all the negative thoughts... umm... can you... in the future, make more energising songs...? they make me feel exited. :D

Poorly done.

Now, I shouldn't be a critic to a game which shares the same flaws as my own, but these do stand out, and as a reviewer, I think it my duty to point them out.

This game is very, very sloppy in execution. The problem is, while the idea is original, it just isn't good. And while at tops, if it didn't have an extensive list of bugs, it would still probably only get an 8 from me because it has no sense of achievment in it what so ever.

Little things:

-If you are in a huddled corner and you wall jump, your character's rotation will not shift to 180 while doing so, making it look really weird.
-No music muting, and it is needed since the music is extremely annoying.
-No way to select different music which should be mandatory in a game like this and easily implanted.
-Generic attempt to make a thought provoking game, in which the dialog sounds to familiar to people who have played puzzle games/art games that it becomes tedious and annoying. At this point, action and saving the princess becomes less cliche even.
-Hittest glitches, while hard to spot to the untrained eye, slowing it down with a flash manipulator shows proof that you can die without even touching your shadow. I would suggest making a bounding box only at the middle area of the character to detect hittests, making it more generous.
-Level design failure. Levels are much too cramped and often uncreative as well.

Bigger flaws:

-Inability to see progress. This is a must. If I don't know how much left and how much I have done, I have no reason to play this game.
-Jumping while going down slopes. Again, even my game has this issue. See if you can fix it, sometimes it just won't respond.
-Animation issues, the character runs on air when you fall, and sometimes runs on air when you jump, and oftenly runs on air when you wall jump as well.
-Wall jumping in tight spaces. I have glitched from this and fallen off of the map and the versions of me following start freaking out when I do.

Other than that, this game has a nice sense of color and art direction, somewhat smooth animation and a nice touch of simplicity. But it isn't anywhere near perfect, and unfortunately, the idea will never be good simply because it isn't fun being chased around by yourself.

I Got It!

I got the message: Don't touch yourself