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Reviews for "Artist's guide to the Gun"

Cool, Never Knew

I see some popular games with those recoil errors, this should have it own website, so peeps can see it more and dont become a fool by making there gun fly around instead of the gun forcing half the body to move back, also the only disapointment is that this should come with a page full of art for peeps to look at

StealthBeast responds:

A page full of art?

Well.. There were highly detailed backgrounds of guns.

Any way, glad you liked it.

Excellent

It's kind of lucky I found this, I was about to make a movie with a gun involved and my plan on the artwork was to just wing it. The thing I especially liked about this tutorial was that you didn't set rigid guidelines and even set examples of variations. Good work.

StealthBeast responds:

Coolness. Shoot me a PM when you complete your movie, I'd like to see it.

Loved It.

The one thing I would add is a bit more detail in the drawing section. (Common features people leave out or draw incorrectly, how you chose your colors, etc.)

Other than that, great; I'm going to grab a gun off of Google and draw it right now.

StealthBeast responds:

Trace away!

Yeah, I wanted to have a part about coloring, specifically using linear and radial fills to create depth and sexyness... But the color mixer varies so much from each version of flash, and most of the coloring is self-explanatory anyway, I decided to leave it out.

Glad you loved it.

Great

Pretty good review but, And i will get on you for this cus im a 1911 maniac, Theres no 1911 in MW2. other than that Dead on. And one other thing, you forgot to cover the smoke from the barrel.

StealthBeast responds:

Yes, this has been pointed out to be before. I'm not a MW2 player, and I made a rash assumption.

Smoke from the barrel? Modern weapons produce negligable amounts of smoke. Even the dirtiest, automatic AK47 firing the crappiest, dirtiest .308 wolf ammo at full auto isn't going to produce that much smoke at all. As an artist I've tried simulating the verrrry small amount of smoke/debris you get with modern sulfur-free gunpowder, but all it leads to is a waste of time and a lot of lag.

Amazing

I knew what you were talking about, due to my obsession with modernwarfare 2.

StealthBeast responds:

I designed this to be as comprehensible to the common NGer as much as possible, and common NGers are frequent gamers, so hopefully using MW as an example really hit the nail on the head.

If you can filter the bullshit from the wheat, games like modern warfare 2 can actually teach you quite a lot about how guns reload.

Glad you liked it.