Playable
It's not terribly new, and I would say that's okay, but it doesn't even have much to make it distinct from others or completely enjoyable on its own. The production value is good. The images are sharp and the movement functions well. The problems start with repetition. Even as you advance, the waves don't distinguish themselves from one another very well. Some units use beam weapons which, while weak, are fired with an accuracy that makes evasion near pointless. I would say that mortars, missiles, and obstacles make up for the enemy's accuracy, but the field is so small and cluttered, that it becomes supremely easy to get jammed in a corner and take some easy damage. The weapons you can buy are nice in AOE and tracking (at least for a handful) but lack and significant improvement or structured selling display.