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Reviews for "FISHBANE"

Suffers from a lack of player testing.Gem in rough

It needs a tutorial level, to explain the basic ways to navigate.

It needs a faster loading time for the harpoon. It's frustrating waiting for the magic harpoon to navigate back to your hand.

The enemies should be smooth, not spastic. It's boring waiting for them to slowly move out of the way of magical fish. It doesn't particularly add to the difficulty either.

It also wouldn't hurt to have some sort of pull up mechanism for the harpoon. The controls are rough, to say the least, and anything that would make the game feel smoother would be good.

Maybe some sort of story, or power ups? I didn't feel any desire to finish it. Did the first level. Then... nothing happened that held me. The difficulty is mild.

Your description is misleading. The first major enemies you meet can't be impaled by your harpoon. Thus, there's no satisfaction in murdering random individuals you meet. Murdering random individuals is at the core of any game's fun.

Scary Places

It took me hours to do that forsaken last level. I managed too and now I'm pretty much invincible. I could do everything in this game my eyes closed. A lot of people complain that they didn't get the goldfish reward despite getting all of them in each level. The same happened to me, but in the journal at the end, it says 5 goldfish are missing. So I suppose it's not a bug for everyone wondering. I haven't found where those damn goldfish are and I spent 2 entire nights on this, neglicting my girlfriend even my girlfriend just for this stupid game (It's actually really good in my opinion, but my hatred for it right now because of that last level has no bound). Anyways, I'll try to find those last 5 fish, if you could please respond to this to tell me where there are, I'd love it. But the author probably doesn't read this anyways so I'll keep searching for it. Good luck to anyone in my position.

Droqen responds:

Of course I read this o:
Watch the credits carefully.

Very congrats to you too!

Jesus Christ this game is hard!

you really need to chill with these hard ass levels! im freakin standing at the top of my chair screaming because i am tired of always trying to beat the same dam level over and over again! and once I make it so far to beating a level... BAM! i freakin die and have to start all over! dewd games are supposed to be fun! not ball bashing hard! I mean its ok to have challenges but not challenges were you will die a million times! im giving you 6 for all the torture of this game! but most of it is pretty fun and the graphics are great also the music is pretty awesome too! so besides the fact that i have punch myself in my balls to distract from the torture of difficulty in this game! XD

....................

I cant pass the second lvl...wtf?

Good concept, bad bugs

The concept of the game is good. Platforming puzzles requiring reflexes as well as intelligence. Unfortunately some of the puzzles are not intuitive but that is not always a bad thing. The main problem comes with unresponsive controls. When I press the left arrow I want to go left. I don't want to stand there and I don't want to automatically keep going left.

Collecting fishes is a nice bonus for those who want to challenge themselves. If the response times get fixed the game will be good to go.

Droqen responds:

I have no idea what is causing the problems you're experiencing!

Nobody else has come to me with these issues before. Try refreshing the page, and making sure you don't have tons of stuff running in the background, and ensuring that you have the latest version of Flash player or something.

Also I'm not sure what you mean by these puzzles being intuitive or not. Please send me a message! Some things should be intuitive, but isn't the whole point of a puzzle to be something that has to be figured out?

~ edit

That is, if a puzzle is intuitive, there is no point in its existence aside from giving you a fuzzy feeling for figuring out something that took no effort to figure out.

Wiktionary defines intuitive as: "automatic, without requiring conscious thought"

To me, that basically says "not a puzzle game".