A triumph of art over context
all in all, an engaging, if a little overplayed experience - the interplay between the Seecha and the Lorem (christians and atheists respectively, correct me if i have misinterpreted the scenario) is interesting as it criticizes that which most agnostics would hold dear on the part of the Seecha (curiosity), and that which theists hold dear on the part of the Lorem (assumption-based faith)
however, making the player run around a black starfield expanse, supposedly the remnants of what was left when both races had moved on to their respective afterlives seems to me to be a little unnecessary. whether intentional or not, the size of the "artifacts", and the difficulty in distinguishing them from the general surroundings offered, personally, a bleak reminder of the insignificance our marks have in the universe we inhabit (in fact, Gregory Weir, i have written a number of songs to that effect - you might be interested in seeing the lyrics).
as for the other two dominant factors - the Oarbor and the lighthouses, i am at a loss, and this upsets me somewhat as i do not feel i have come away with anything like an immersive game experience, rather an artistic interpretation of the world from one author's perspective.
so, gameplay wise, i am definitely not sold. however a goal is achieved i believe in expressing the artistic and philosophical ideals that lie herein.
congratulations on opening my mind a fraction more to opposing perspectives of differing beliefs (from your standpoint at least) and on making me play a game for almost an hour so i could find that last bloody ring!
oh, and two endings undiscovered, two hidden awards firmly locked, any clues?