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Reviews for "Looming"

A triumph of art over context

all in all, an engaging, if a little overplayed experience - the interplay between the Seecha and the Lorem (christians and atheists respectively, correct me if i have misinterpreted the scenario) is interesting as it criticizes that which most agnostics would hold dear on the part of the Seecha (curiosity), and that which theists hold dear on the part of the Lorem (assumption-based faith)

however, making the player run around a black starfield expanse, supposedly the remnants of what was left when both races had moved on to their respective afterlives seems to me to be a little unnecessary. whether intentional or not, the size of the "artifacts", and the difficulty in distinguishing them from the general surroundings offered, personally, a bleak reminder of the insignificance our marks have in the universe we inhabit (in fact, Gregory Weir, i have written a number of songs to that effect - you might be interested in seeing the lyrics).

as for the other two dominant factors - the Oarbor and the lighthouses, i am at a loss, and this upsets me somewhat as i do not feel i have come away with anything like an immersive game experience, rather an artistic interpretation of the world from one author's perspective.

so, gameplay wise, i am definitely not sold. however a goal is achieved i believe in expressing the artistic and philosophical ideals that lie herein.

congratulations on opening my mind a fraction more to opposing perspectives of differing beliefs (from your standpoint at least) and on making me play a game for almost an hour so i could find that last bloody ring!

oh, and two endings undiscovered, two hidden awards firmly locked, any clues?

GregoryWeir responds:

I'm glad the game spoke to you, at least somewhat. I expect people to have all sorts of interpretations for the people and things in Looming, and I could never hold one up as the absolute correct one. As for clues? One hidden award requires you to look for clues as far away from everything else as possible, and the other requires you to find all of the endings.

truly amazing

this game is so beautiful. it reminds me alot of yume nikki

GregoryWeir responds:

I'm very happy to hear you say that.

It's a wonderful game

Like all of your newer pixel games this one is a masterpiece. Just one thing I am expirenceing some slight sticking controls. Even on Firefox. Perhaps you cna look into that?

Great game! I even loved the bonus notes.

It's taken me an hour to nearly beat this, the game is huge! I like the story behind it too. Got all the items and got all the exits but two. Bah.

--- FINALLY got all the exits. You're a sneaky one. I never expected them to be where they were, places where I've been a million times. Heh.

Not going to give any spoilers, but a huge hint to other players: Follow your starting path as north as you can until you reach the giant "t" post, then go northeast. Follow the path as you choose or do what the signpost says.

Took me back

Nice game, very artistic like others you've made, I found it enjoyable and it reminded me of a number of older games I used to play way back when on my MacII. Only wish there was some sort of map function, certainly not to show you where everything was at once, more like marking landmarks to give you a general idea of where to head when you find a clue, found myself wandering around aimlessly far too often.