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Reviews for "ShellCore: Skirmish"

Nice game

Some of the features I didn't know until later in the game.
1. you can drag parts from your ship onto the shop sidebar to sell arts.
2. you can drag the icons/skills into any order prefered
3. energy is needed for the ship to fire

Great improvement over EP1!

The addition of new abilities and parts added immensly to the game, while the ability to flip and rotate parts made it more fun to customize and keep a symmetric shape. The addition of ground units was cool too, but on some levels the bunkers felt useless except for unit space. Also, since people seemed to miss this, you can sell parts by putting them on your shell, then taking it to a shop and place tha parts in the inventory where you buy parts. Seems weird, but it works.

Ugh...

I find this game generally disappointing. I was expecting more story, not JUST outrageously challenging (for me at least) constant combat in which I don't get to overload my ship with weapons and whatnot easily =P. I get to the hard section, can't get past the first fight. Activating easy mode in the options menu does nothing. And, since when are tanks allowed to float from island to island freely? My tanks always float away from the enemy... pyramid thing... and the enemy's tanks always float towards mine (they go WEST). I need the things that add weight and value to be able to clean up my messes, but firstly, I cant - too expensive a ship for the fights; and secondly, If I can enter my ship, I go too slow to be able to stay up to speed with the enemy - I simply can't find a balance...

Great!

The game is very nice and has a lot upgrades since episode 1. I also like that you can battle other players creations, though it would be very nice to have a search option when looking for an opponent, so that you could find one of your previous or a friend's creation.
Also I think that you should be able to sell your parts that are not currently put on your shellcore, and buy parts without having to put them on yourself. There could be like a storage panel, where there would be your unused parts.

Good but flawed

First off this is a great game, game play is good, costumization is amazing, but there are some key issues as well.

The good:
The ground battles were a nice addition.

The parts list is expanded, always nice.

The build screen has the abilty to flip parts now so they fit better.

The ablity to challenge other players creations.

The restriction of parts adds a stratagy element not quite realized in ep. 1.

The bad:
The lack of exploration and story was sorely missing from this one. Don't know if this is a test for ep. 2 though.

Glitch: on several occations a enemy commander picked up an air turrent from a bunker

Glitch: on the build panel, especially with a rebuild, there are times were the build counts a part twice or not at all. Need away to clear the memory.

Suggestions:
Return to the Ep. 1 game play format, not having the eploration was a bit of a let down

Information: In the Build screen and the Buy screen can there be a discription of what I'm buying, How quickly does this gun fire, how much does this regenerate, what weapons are on this spawn? Kinda nice to know that stuff before you buy it

Upgrades: The shell core, either by buying an upgrade or earning it, that way you can open up new slots for additional shell parts

Streamline: Another option instead of the upgrades is to have functions over lap. Right now say I have three thrusts if I want to use them I have to hunt for them. But if you put them to one screen button or one hot button it would be much easier, so now those three thrusts are one button with a three in the corner use it it goes to two etc. Also has the option of freeing slots