Just another defense shooter. Barely.
The good things:
- The graphics were decent.
- The game was slow but played through at a reasonable pace
- It's free to play.
The things that I didn't like:
- Not enough variety in enemies. They all moved at one of two paces and except for minor visible differences, didn't behave or do anything differently.
- The experience system was COMPLETELY pointless. The only thing under your own control that you could get experience for was ACCURACY. Mine was generally between 85 and 95%...hurray. It seemed that items were unlocked based on how much experience you acquired (or maybe it was by day..all I know is that after day 13 I was informed another item had been unlocked). So, since, give or take a few points per day, experience came at a FIXED RATE...why bother?
- The inventory system was CUMBERSOME. If I buy an item, I have to go to equip it..then go back to the shop, then click through the appropriate buttons to find it to sell it back... there was no reason whatsoever to keep your older weapons. It's not like Black arrows seemed to have a special bonus against something different than green arrows...or that the war bow had a higher chance of critical shots than the twin bow despite the twin's higher damage... the ONLY thing that made sense to hold on to and/or resell were the items themselves....of which there were like 5.
- The magic system felt underdeveloped. I barely upgraded my capacity or regen rate, spammed the freeze spell, occasionally used meteor, and NEVER needed anything else. Venom seemed pointless...it's only use was hitting people on the VERY bottom before they reached the walls... which is another complate.
- The archer has a blindspot that if any humanoid enemey gets into it...you lose.
There are just barely enough resources given to you throughout the game to do anything, which does, I grant, make you sit patiently and pick and choose. The cost of the "Repair entier wall" was unbalanced...I beat the game only being able to afford to upgrade the palisade once...the upgrade all feature didn't even become cost effective until there was more than a THOUSAND damage...which meant you had to invest 3000 to upgrade the walls....and that 3000 just bought too much other stuff to ever be worth it.
BOTTOM LINE:
I can tell that a decent bit of work went into the game, and I don't want to completely rip that apart...but it wasn't thought through enough to be made a versatile game with options. There's a lot that could be streamlined, a lot of features that could be added, and a lot of things that make no sense whatsoever the way the game is set up now. I DID enjoy it for about 30 minutes of my morning, but I have zero desire to ever replay it. Better luck on the sequel.