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Reviews for "Days of The Dead"

Fun!

I really had fun.
But i figured Moving the archer at level 9 =D
I think it's quite easy,i liked the system and everything.
But it's too short,we need a bigger one please! ^^
Harded,longer,better.

nicely done

but at day 5 one got to the very bottom and i couldnt hit him
and it takes about the entire game just to upgrade the wall to level 2

Fun game

Good game, altugh i found sort of a bug, a skeleton was hiting my base in the lower right corner and i couldent hit it with my arrows or my spells. So i got killed on lvl 12, oh well. good game any way.

Pretty good too easy.

I for a while just could not get the hang of this game but then i realized that your bow power is almost useless onces you get the item that increases regen time on your mana. I boosted my mana to 250 then got four regen rings and sat back and spammed spells it was that easy. I really just used the bow as a last resort at that point. The fire arrows were beast not gonna lie, but overall good game. fairly balanced untill the end but still if u didnt prepare early on it would be tough. Good game but it needs some improvements.

good game

Here's my take:

1) Regarding the aiming system, I'm perfectly cool with it. You have to use the WASD keys to align with your enemies, otherwise you are shooting from a side angle, which will screw up your aiming.
And you'll notice that when the enemies are close you can aim the reticule directly at their heads, while when they're further off you have to aim above their heads. That's because a bow is handled very differently than a gun. When firing a bow at a distant target, you do fire it in an upward arc, actually aiming higher than your target, and I think that's what the designer was trying to simulate.
Also in regards to firing from side angles, just from firing around and seeing where the arrows landed, I get the sense that he was trying to simulate the path of an arrow fired sideways. Regardless, I found the aiming system easy to get a hang of and was getting headshots almost every time. So I actually liked the aiming. If it would have been too easy, like shooting a gun, it would have really cheapened the game, in my opinion.

2). It is too short, but the way the game is designed it anyways would have been pretty much maxed out somewhere between level 15-20, If you make a sequel, maybe you can redo the upgrading system to last for 40-50 levels. This would include new weapons, items, spells, enemies, bosses, turrets, repairmen, gunmen, allow training in additional skills such as speed, accuracy etc.

BTW, the accuracy bonus was a joke. If you need 2000 exp. what's the difference between 20 and 90, wouldn't it make sense to have a multiplier as the levels advance , so accuracy would actually make a difference in leveling?

I really enjoyed this game, hope you make a sequel!