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Reviews for "Blurst 2"

fun game

very fum and simple

i like the name a lot. the game is good too.

it makes me wanna, it makes me wanna, it makes me wanna...blurst!

so simple

what its all about is precision good game

A Decent Sequel to the First

The Good:
+ The gameplay is the same as the original
+ New mode
+ Challenge was decent for the most part
+ The music was an amazing choice, lighthearted for the menu and classic, while giving the player a sense of urgency in Action
+ Gameplay was smooth and fluid
+ Better level transition than the first

The Bad:
- Around midway, an action level (where crap is falling), the task is to take down 3-4 different things, but to be honest, it's just too hectic the first couple of imes though, so it's a turn off. Also, to "practice" it, would require the player to run through the game multiple times
- Adding other colors but for little purpose
- No timer for action. Action in my opinion should have a timer and lives; give the player a sense of urgency and still punish them for going too fast and messing up

Overview:
Alright, so I reviewed the first during one of the days I was lurking the portal, and I only saw this gem on the sidebar just briefly; to be honest, it deserves a higher score than it has at the moment. As always with the games I review, a runthrough will be on my Youtube channel (www.youtube.com/user/MrFuzzlepop), by tomorrow.

Some advice though, even though it is wonderful you are listening to the reviews and adapting your game towards it, don't go too overboard. Numerous reviews I've seen are asking for a "combo-esque" feature; in my opinion that would destroy the fundamentals of the game you have now. For all intensive purposes, getting the shapes without messing up is in and of itself a combo and the like.

My own personal addition to the game would be a randomly generated level mode, no lives, no timer, and just play until you get bored; if it is possible with this game. Also a mode in which you are counted down (like 10 seconds to finish) would be good as well. Modes that revolve around time challenges would be the best next step due to the fact your game revolves around time. It would also be fine to create a "Logic" mode, in which you can introduce the new colors (ex: brown, black, white, green), and have the player burst things that form the color, like "Burst Green" would mean "Burst Yellow and Blue". I would also like a "Make the shape" mode, where you give the player a bunch of shapes and tell them to recreate a shape given, like two triangles forming a square, with the challenge of "Make a Triangle".

Anyways, my 2 cents.

2Play responds:

Appreciate the review and their will probably someday be blurst 3 and your ideas are pretty nifty may have to take some of them into consideration. Thanks a ton for the great review!

this is ridiculously addicting

i wish i could get that song playing everytime i entered a room.