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Reviews for "SDKA - The Game"

not what we were expecting for

to be honest it was not the game that me or anybody else has anticipated for u made the game way more different ur makeing a random all killing game and u made it a platformer puzzle game the only reason ur getting a 7 is because the ending made me laught a bit

also this may be a spoiler but the cake is a lie >.>

would of loved it.

when i heard of this i thought of how awesome it would be to play in a huge arena against tonnes of other sticks kicking ass with no worries like unreal tournament but then i get to play a game that feels more like a military training course than an actual stick dude killing arena game next time make it like the series a no holds barred killing spree then it will deserve a 10.

Not exactly

You Should make it more like your animations are not a puzzle game. It needs an arena, more people fighting eachother and killing...LOTS OF KILLING LOTSA LOTSA KILLING

A huge letdown.

Back in the day when you first announced this I was hyped up as ever thinking, oh boy, a sdka game, that would be like, 70 people in one place all killing each other all at once, but apperently it ended up in a tutorial format.

Well what can I say, the walk cycle looks very awkward, one leg goes foreward while the other goes backward instead of the legs actually crossing, The graphics ofcorse are great for a stick game but I can easily tell you still did a rush job on this game. I know you can make this in to something unique and earn a score of 4.12 or something, please remake this game into the game of its worth.

Needs work. Lots of work.

I'd like to start by saying that, considering this is a stick game, there's no logical way I can fault the animation and, frankly, for a bunch of sticks it's darn good. It's also a fun style, puzzle/fighting and all that, requiring some actual skill instead of just mashing buttons. Good points, but not good enough for a better score.

The aiming reticule is almost impossible to see, especially if you need to accomplish several shots very quickly. The buttons are responsive but the jumping is finicky, requiring more trial and error than anything to get right. Jumping over obstacles in the middle of a fight is virtually impossible to pull off because of those two issues, not adding in that jumping over them to begin with seems somewhat hit or miss. If those were fixed, though, this game would be every bit as good as the movies. Maybe better, since it's interactive.