Good, but needs tweaking.
Pros:
-Graphics show real effort. Rarely have I seen a tropical island rendered this well in Flash.
-Setting is detailed and has a strong, but pleasant theme.
-Good take on the cliche J-RPG. Reminds me a lot of Super Mario RPG for the SNES.
-Overall charming feel to the game. The almost cartoony feel keeps it light hearted, which works well with the pet aspect of the gameplay.
-I noticed lag wasn't a real problem, which is a definite plus.
Cons:
-Way too much Blizzard influence. WoW is a nice game and all, but of all the features to imitate the grinding quests should not be one of them. A flash game should not equate to hours of needless item farming like an MMO.
-Prices/item variety should scale better. Supplies are very difficult to procure at low levels.
-WASD controls are fairly awkward. In instance, 20 minutes of leveling were wasted because I couldn't outrun or outmaneuver one mob.
-When entering an area, the player should start at the entrance rather than deep inside the zone. Having to work all the way out of a mob riddled area seems needlessly harsh, especially at low levels and with the lack of an auto-save.
-Speaking of, developing an auto-save should be a critical focus. An auto-save feature would do away with most of these complaints. Without even a basic continue option this game is simply frustrating, which kinda defeats the purpose of a game.
I have to give props for this. It's rare to see a flash game with so much effort put into it. However, it also feels as if there wasn't enough play testing done with a wide enough variety of players before its release. With some tweaking and re-balancing, this game could become a classic. As it stands, though, the flaws are too distracting to properly enjoy the game's strong points.