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Reviews for "Castaway"

cool

i like rpg games and this is one of them

Very Nice

Ok, i've played this game for a few days now, im currently level 37, and i enjoy it very very much.

I Do have my suggestions, obviously the inventory slots need re-arrangement, maybe just leaving extra slots for equipments will do fine enough

prices seem fine to me, and money making is way to easy so no complaint there.

Pet system is very fun, evolutions or something to improve the pet would be awesome though, first pet is indeed to weak, i got instead a frost scorpion and with the freezing sword it becomes a kick ass combo.

Probably my biggest suggestion to you would be making the sequel and of course making it a longer/more complicated game, but still, the game itself as it is, is a very nicely done, one of the best i've played on NG, my congratulations to you!!

Nice game

It really is a nice game, but the quests are the same thing over and over, "kill # of monsters" "Bring me part of monster" I don't really mind the whole pet dying thing because, it's like real life, once it dies, it stays dead. It needs a place to store your stuff or at least more inv slots. It would be nice if we could carry Two pets instead, so they can take care of eachother when you make them stay, also, make it so pets would fight back when you make them stay, you also should leave an option so when the pet follows us, it won't fight back, this was very annoying when I tried running away and then the mosnters ganged up on my pet. Also, you should have more monsters that aren't so agressive, at the 3rd stage was so annoying, you should have SOME friendly monsters, so I won't have to hide my pet, or me hide,also, when we level up, we should also heal more, or heal faster, and pet needs to be able to heal on it's own, it's annoying using the inn or just spamming berries, everything is too exspensive, at the beginning all I kept doing was kill sand beetles for their eggs, but roughly 25 gold for 1 egg won't cut it, you need different monsters as well, the first 3 stages had the some monsters but different names, it's basicly a different version of that monster, now your equipment shouldn't be in the inventory, it should have it's OWN slot, also, we should be allowed to pick what our points go to, instead of just leveling up we gain whatever, this also bugs me whenever there is an item on the ground and I can't walk over it, I was able to use it to block a side and just heal there, so many enemys saw me, an item just blocked their way so I was safe. you also should add more pet slots,it's frusterating when you have to pick to release a pet you work hard on, or which one, just to make room for a pet that would probably die at it's weak level before you can even train it. All you had for weapons were melee weapons, it would be nice if you could use ranged attackks without magic, like bows and arrows, I would also like a few ranged monsters as well, it's annoying whenever I have low hp and I'd run to run away and let my pet fight FOR me while I hide, I would like it so whenever I have low hp I can just switch to the bow and let my pet tank for me, the fact that even high level pets can be killed by lower level monsters Example: Level 10 first pet, vs. a level 8 jungle snake, This, I was okay with since you should upgrade,Example: a Lion that's 1 year old Vs. a 5 year old chicken, now, the fact you get poisoned very quickly slowed me down on this game, the rates are way too high, it's about 40%, now, for the first stage, I thought you had to past the WHOLE thing to get back to castaway, I didn't think the exit would be the enterance, you need to make it more visiable, I spend 30 minutes grinding just to die and then to find out that the exit WAS RIGHT THERE.

Like

I really like it though it has some weaknesses like the saving thing. It gets kinda annoying after a while. Another Point is that your pet can't be revived. That's not so cool but all in all its fun to play.

Needs some tweaks

It's really fun but I feel like I need to make some suggestions. One, the the grind for EXP in the beginning felt extremely unbalanced by the time I was pretty far. Also, I hated having to hatch new pets at level one. Can you make it so that when a pet dies, you can revive them at the level when they died for some gold? Also I think you should add some kind of evolution system to make the training of your pet more worthwhile.