Werll-developed, thoughtful strategy game!
This is one of the few (if only) strategy games I've played on newgrounds that actually gave you a good variety of strategic options. If you play this game with no plan in mind, you'll simply just lose, and that's an essential part of a strategy game. At the same time it wasn't overtly difficult, and as long as you use your troops wisely there's no game-breaking AI perk that can beat you.
All in all, I liked pretty much every single detail to this game. Graphics were quite good (and not messy), turn-based strategy map was brilliant, fighting system had variety, and so forth.
As such, this game rightfully deserves a 10/10. Of course, there are ways to make this game even more realistic and complete, but that has more to with the fact that I really want to see a sequel more than anything else.
Here's some improvements/ideas to consider for a sequel (which there surely must be ^ ^):
1) Have options of bigger maps (more squares, more maneuver room, more armies).
2) This is a no brainer: add another campaign or a longer version!
3) Have an option of skipping the enemy's animations and/or your own (to save time).
4) Factor in real-life/historical battle tactics more. For example, a cavalry charge should not be able to knock out a spear wall as easily as it does.
Really looking forward to the sequel!
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