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Reviews for "Robotic Emergence"

Epic... sorta

Let's just put this out there - despite all it's flaws, I love this game. Large-scale battles, the music, the graphics, I love it all.
However, the reason I didn't give it above an 8 lie in the problems Mondoradan listed. As I type this review, my endurance game I've got running is currently closing in on 4000 seconds and $22000, and my wall has not been touched since approximately... EVER! Oh yes, and let's not forget I found a way to cheat my way past the Twilight Zone (HINT: It involves yer EMP, if you haven't already figured it out).
Fix those problems in either an update or a sequel, and I will be very happy indeed.

Now then... 4220 seconds and $24061... Hmm. Not bad...

Stay away from mah wall, robots!

Loved the simplistic art style, the music was nice and relaxing, and the game was quite fun overall. It did have it's problems though.
I don't think I need to mention the endurance mode and its lack of difficulty beyond the fact that I literally got up, went and ate lunch, and when I came back my wall still hadn't been touched.
Many of the factories seemed too similar so most of the time I only varied the factories I built to make my base more ascetically pleasing. Each unit should be wholly unique whether that means they have greater differences in stats or even just a different way of navigating the battlefield.
Roads were also a problem because I'd end up taking up a lot of space just because the starting road wasn't at the right position for the factory I wanted to I needed less useful factories just to get the road where I wanted it. If in the next one (please do make a sequel! I complain about the game but that's only because I love it so.) there could be the option of building roads if at great cost and time.
I need to talk about the storms. Those blasted things were far too inconvenient at times as usually they would ONLY strike my bots and it got to the point where I couldn't even get a single unit on the field as they would be immediately struck the second they exited the wall. A way to improve this would be to have clouds be part of the map and have them hovering around so when there's a storm the lightning will strike under where the clouds are. You could have them move across the map so that way it will have more of an even coverage of the battlefield and generally seem more like a storm. Lightning isn't supposed to strike the same place twice after all. Also if there were clouds on the map then some units could be like giant fans and the player could use the storm as a weapon forcing the opponent to spend precious resources on upgrading his robots to be lightning resistant.
Also something I would like to see if another game is made is some sort of on the field tactics. Grouping some units together so they would attack as a group or ordering others to hold position to ready against a large enemy attack. Just something I can do with my troops so I'm not only messing around with the factories.
Well I'll be looking forward to a second game if there is to be one and until then I'll still probably be playing this! Still a lot of fun after weeks of playing.

Robot-masters...kek

Allright, its been far too long that I've been playing this game without giving you some kind of reprimand.
Yes, that is the right word in this case. Why?
Because you had a good idea, but crapped out in the detail.
The tutorial is smooth, explains everything and at first, the AI seems difficult to outsmart.
However, once you realize that in order to beat each level progressively you HAVE to use the unlocked factory, its easy street.
Also, In endurance mode, the AI only seems to ever make a maximum of what, seven factories? I suppose it would have taken a lot longer to make the AI smarter or something, I'm not too sure how it works (I can't even make flash games).
Apart from those few faults, I found it very amusing and very technically engaging, like for example, you're getting owned because the computer has two factories and you have one, right? If you spend money on the right attributes of your bots (even if they are the same as the enemy's) you can make an incredibly fast comeback, yep yep, everything you upgrade does actually have an immediate and TANGIBLE effect.
That factor alone adds a wonderful sense of control, especially when you feel like you're being over run.
One thing though, 80% of the robots you can choose to create are made completely redundant due to the fact that the game can be literally beaten using only the pyramid bots obtained after the first world, making the use of the other factories purely a personal choice.
Sometimes the controls are unresponsive, especially when you try to upgrade an attribute, it won't register until you move the pointer away from it or unless you click several times, though that may just happen when the screen is overloaded with robot sprites (hehe pyramid ftw).
What else can I add? You could have included more weaknesses, you could have added more bots, maybe more weather conditions, but I'd only be repeating what the previous 200 or so users have suggested, so instead I'll just let you know that this game is a blast and if you were to make a sequel, but somehow keep this concept alive in it, that would be very successful.

PRO-TIP : In case anyone missed my previous hint, SPAM Pyramid bots and nurse bots FTW!!!

i like it 83 but can be better

...nice game i hope you made a sequel with more stages :) but this time remove the radio tower or idk instead building the snipers could e part of the wall that shoots, & made the factories smaller to have room for them D:

& instead of gathering money it should be collecting materials (maybe having a gathering building ( & the player could build more of them to gather extra resources) from the begining (specially to have a road ready to put the other buildings)

EPIC!!!

i love this game, the story, the music, it is simply fantastic